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h2ohno said:
The main thing that concerns me about the base-camp idea is how it is integrated into the story. That was my problem with how it was used in Fates. It seemed completely superfluous to the story they were telling. This time it looks like it is central to the story, and that's a good thing in my opinion.

I enjoyed Fates as a whole...mostly...but I agree about this. In fact not only was it pointless, but the way it was incorporated really hurt the endgame stories. If the characters are on the run and trying to invade the capital in Birthright...why don't they just jump back into the pocket dimension right before anyone catches them? Or can they only do that after fighting once? I'll admit I can't remember how the thing was set up, but even then it still hurt the dramatic tension in all three stories. It was annoying when a major character died in a touching scene, only to go back to camp and see someone has a fish or a piece of coral to give me for no reason.

Kai_Mao said: 

Btw, whenever anyone mentions "too anime" as a complaint for a Japanese-developed game, then I shake my head. I mean...what do you expect? It's a Japanese-based developer, how often do you see them make a more Westernized-type of game or non-anime-looking? I know Capcom has been doing it with Resident Evil, but that appears to be the exception, not the norm in Japan.

To be honest, that complaint is basically the quickest way to get me to disregard someone's opinion. I can understand specific complaints about not being a fan of the art style chosen or game systems, but complaining it reminds you of an entire medium is just baffling.

Last edited by Super_Boom - on 16 February 2019

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