By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Panic Button says they have "tons" of Switch games in the works.

curl-6 said:

I'd give half my retirement fund for one of them to be a proper Switch port of RE7. (Yeah I know, very unlikely, but I can dream, can't I?)

why not just buy it on any other console? don't see why it would be dream come true.



Cubedramirez said:
Panic Button has a nitch and they've shown they know what they are doing with the hardware. What is exciting about all of this is their work is on a system barely over a year old. All the work being done now means more and more experience which means the end results for games coming down the road will be that must better.

Nintendo may consider purchasing them in the future as a direct to source re publisher of 3rd party titles.

This is true.

  • The studio worked on Nintendo hardware for a long time and “everything about it improves by leaps and bounds with each iteration.” Having good tools also makes a huge difference, and “they’re the best they’ve ever been.” They’re also “constantly evolving.”
  • “Nintendo is also always adding new tools and APIs that unlock different techniques and avenues for performance.”
  • Further visual and performance improvements for Wolfenstein: The New Colossus and DLC are Bethesda’s call.


Cubedramirez said:
HintHRO said:
Ok so all Switch third party ports are dependent on ONE studio because no one wants to do the dirty work themselves. Awesome.

Why would you expense that cost when there is a proven development house that can handle that so you can move to another project? You'd be cutting your potential opportunity cost by half because you're extending your time on a single project instead of working on two at a time. 

This would be a solid argument if not all third party games announced at E3 would be skipping Switch. 



HintHRO said:
Cubedramirez said:

Why would you expense that cost when there is a proven development house that can handle that so you can move to another project? You'd be cutting your potential opportunity cost by half because you're extending your time on a single project instead of working on two at a time. 

This would be a solid argument if not all third party games announced at E3 would be skipping Switch. 

That's assuming we know their future plans. Nintendo doesn't allow people to show all their cards the moment an agreement is signed. I'd imagine same goes with what I would consider panic button as a 2nd and a half developer now with their attention damn near only on the Switch.



HintHRO said:
Cubedramirez said:

Why would you expense that cost when there is a proven development house that can handle that so you can move to another project? You'd be cutting your potential opportunity cost by half because you're extending your time on a single project instead of working on two at a time. 

This would be a solid argument if not all third party games announced at E3 would be skipping Switch. 

Switch got left behind in power. I don't expect AAA games from big publishers, and if they do come, I don't expect them to be done in-house. Port studios like Panic Button are the future IMO. It's also not necessarily half of the opportunity cost. Opportunity cost is always about cost / benefit. The benefits of In-house Switch ports are outweighed by cost.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

jonathanalis said:
Nintendo should themselves create a studio like panic button. Proactively offer the developers to port their games, at least the key games.
What is retro doing? Maybe they'd do that.
Gta5, KH3...

Nintendo tries that on Gamecube with Silicon Knights. They ported MGS to Gamecube and Konami didn't even give it a marketing push because "it was too close to MGS2's release."



It's great to have a studio dedicated to making high-quality sports of big multiplats to Switch. Panic Button does great work, and they take the burden of making these games work on Switch from the og developers, making these ports more attractive to publishers.