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HintHRO said:
Cubedramirez said:

Why would you expense that cost when there is a proven development house that can handle that so you can move to another project? You'd be cutting your potential opportunity cost by half because you're extending your time on a single project instead of working on two at a time. 

This would be a solid argument if not all third party games announced at E3 would be skipping Switch. 

Switch got left behind in power. I don't expect AAA games from big publishers, and if they do come, I don't expect them to be done in-house. Port studios like Panic Button are the future IMO. It's also not necessarily half of the opportunity cost. Opportunity cost is always about cost / benefit. The benefits of In-house Switch ports are outweighed by cost.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos