Killiana1a said:
I was having such a pleasant exchange with Alby until you had to drag up the past. We have had this discussion before CGI-Quality. Funny how you fail to mention my last post in the thread you quoted me from: I am merely restating my prediction from a Solid_Snake4RD thread. Yes, I low-balled it to both agitate and fall at the lower end as some in that thread are predicting 11 millio plus lifetime and 4 to 5 million first week. Someone had to drag up the bottom. I can tell you now my prediction will be wrong if you or I take it at face value. My internal prediction, which some may be taken aback at after thoroughly hating my low prediction is 1.2 million first week and 9.5 million lifetime. I apologize for changing it up and pushing buttons. I never mean for anyone to take it personally, nor for anyone including myself to become as predictable in their posting as a Malstrom blog post. Call it hypocrisy, but in the industry in which I work we have to change our approach and demeanor on a dime because the clients we serve, along with all humans, are not predictable creatures. We do have our set habits, but those can be subject to change on a whim if the individual so desires or if compelled to. I guess that is a long-winded way of saying I am a hypocrite, you are too, so what is the fuss all about? -Killiana1a, "Gran Turismo 5 will fail to sell..." http://gamrconnect.vgchartz.com/thread.php?id=117968&page=53 As for you, here is what you said in the same thread: A PS4 release is at the very least, 2 years away. Also, "the age of shooters" is irrelevant, because if it weren't, previous PlayStation franchises with iterations this gen would have been heavily affected. Well, God of War & Metal Gear Solid had no problems, I doubt Sony's biggest franchise will have problems. It will likely clear 10 - 11 million without too much hassle, but not outsell GT3. -CGI-Quality, "Gran Turismo 5 will fail to sell..." http://gamrconnect.vgchartz.com/thread.php?id=117968&page=3 I don't want to get this thread anymore off-track than it is already, but neither of us is in the right. I trolled GT5 because of the Jesus level hype it was receiving. It was deserving to be trolled. I will do the same for Gears of War 3 because I am deeply unsatisfied with the series after Gears of War. So yes, I admit to low-balling and trolling. Furthermore, I am going to equal opportunity troll Gears of War 3 once it's hype train starts. Hold me to this because I want to be "consistent" as you said. As for the others saying I was "PWNED," do your homework and bring a pencil to class before laughing at other's mishaps. All of us have been wrong and will be wrong again. I did not ask for this, but I deserved like I will deserve it if I am wrong in my Gears of War 3 predictions. |
Yep, reading again, it's clear you were blatantly and deliberately over the top, not stealthy trolling while pretending to be objective like some GT5 true haters, although in favour of 10-11M predictions (and not larger and really excessive ones) there is, besides the first fact that it's just ~5-16% higher than 9.5M, also the fact that 2nd and 3rd best selling GTs are so close together that should GT5 manage to get 4th place and with sales not dying too fast, once the 3rd is at reach, it would just be natural to ship enough budget editions and bundles to surpass not only it, but 2nd too, conquering 2nd place. At that point heavy bundling it instead of any other less known Sony franchise would be just natural for the image return and future benefits from keeping the franchise very well known and strong selling. It's also undeniable that GT is a franchise that is often blamed for releasing too slowly, very different from others, particularly some sports ones, that are so milked and overused, that I'm surprised their fans didn't get fed up yet, but luckily it isn't either by any means almost vapourware like Duke Nukem became before finally been resurrected so late that its success chances are one of the biggest question marks of the industry.
If you ask me, what pissed GT5 fans and also more neutral racer fans the most, wasn't you, but other people deliberately ignoring every argument in favour of GT5 when someone answered them, as if those arguments never existed and never were cited, making discussing with them as productive as talking to a brick wall, and citing ad nauseam the reviews most in bad faith against it, like the one that didn't even realize that the damage model became more realistic gradually, as the player gets more experienced, bashing it instead as if it remained forever easy and unrealistic, or the one mostly praising it, but then bashing it with a low score just because it was released later. About the former issue, as fan of hard PC sim racers, I prefer the pure sim model, that on highest difficulty allows to set it at realistic level from the start, but I read that Sony listened to criticisms releasing a patch that should optionally allow it, and I also understand that the gradual system can be very good for users that wish to switch from arcade to sim without being scared and frustrated by high difficulty immediately blocking them.
Last week I finally tried it on a demo console, for my tastes even at its initial low difficulty settings, it's almost undrivable with the standard PS3 controller, I guess console gamers, more used to pads, should have no problems, but even if I became one of them, I'd prefer a wheel for racers. This is good about the realism of its driving model, though, as I was able to beat the more arcade TOCA using a joystick, before buying my first wheel, while without a wheel I was at most third to last on the easiest GPL tracks. I didn't notice anything that could disturb me in the background, as driving I pay very little attention to it, while cars and tracks are gorgeous. As expected, a modern Ferrari on GT5 is easier even than the less inhuman of the most competitive '67 F1's on GPL, the Brabham, this is just as it should be, and as I wrote, that modern Ferrari is still a lot harder, also on the easy initial difficulty, than Codemasters TOCA cars. Compared to Forza, that I tried months ago with the same dislike for standard console controllers, particularly for driving, I found suggested driving trajectory less obstructive of the view on GT5 and as much useful, possibly, although I normally don't use it. The cars I saw on GT5 were quite better looking than Forza ones, and also GT5 tracks' surface looks more realistic, although I care a lot more for physical realism, I'm perfectly fine with the far more primitive graphics of GPL. About their driving and physics models and rival AI drivers, my idiosyncrasy for gamepads prevented me from driving well enough to compare them. Finally, on both of them, a big NO to fully automatic transmission, it makes even a Ferrari bland. Good wheels with clutch pedal are too expensive for me, but even the cheaper ones have at least gear up and down pads, a quite comfortable minimum that already allows to almost fully enjoy sports car, and for many of the most modern ones, that really have automatic clutches, they are realistic enough too. Just avoid crappy Thrustmaster entry level ones like the plague, they are made of the crappiest materials I ever saw, and I broke the gear down pad almost immediately after a few series of frantic changes down.
About your fears for Gears: FPS is surely one of the genres of which the publishers, but many fans too, are most fond of overhype and millionaire marketing, if you grew fed up of all this, when next major FPS titles' hype will be at its highest you'll miss GT5 hype, that at least, like for any other sim racer, will always have an impassable limit: sims can only be at most as real as reality, not more.
Edit: corrected some typos and made clearer some points.