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Forums - Sales Discussion - After more than 3 years after its release there are still Wii shortages

Wii Fit is also nowhere to be found.

I wanted to buy it for my grandfather but I couldn't find it.



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kingofwale said:
The Ghost of RubangB said:
kingofwale said:
The Ghost of RubangB said:
kingofwale said:
I wonder what the excuse is this time...

Production problem???
too much a demand???


there is absolutely no excuse to have a console shortage in late Jan/early Feb. It's not like Nintendo is pumping out AAA title after AAA title in a short span

In December the Wii sold more consoles than any console has ever sold in a month, and they just had 3 games break 10 million sales, so yeah, they're a little behind in January.

But I'm sure you think those games aren't AAA, and each time a Nintendo game breaks 10 million sales it was some crazy accident.

again, were those games released on a short-span?

was Nintendo seeing "UNEXPECTED" high leve of sales? if yes, then they need to do a better job predicting the market.

They were all system sellers, and all evergreen titles.  Their success stacks up, even if they're all 1 or 2 months apart, and they had a price cut to maximize the momentum, and then they had the biggest Christmas of any video game system ever made.

wait, which 3 AAA titles that were released 1 or 2 months apart were you talking about?

Wii Sports Resort in July (13 million sales and counting).

Metroid Prime Trilogy in August.

$50 price cut in September.

Wii Fit Plus in October (9.5 million and counting).

New Super Mario Bros. Wii in November (11 million and counting).

All that momentum built up to a Christmas Nintendo explosion in December and shortages in January.

 

Damn, I forgot Wii Sports Resort was that early back in July.  I was talking about Wii Sports Resort, Wii Fit Plus, and New Super Mario Bros. Wii.



heres a twist

first time the ps3 had shortages in 3 years! meaning its going up in popularity.



All the systems (except PSP) have had shortages in various places at given points:

Wii:

USA - Nov 2006 to Feb 2009

         ~ Dec 23 - Jan 2010

Japan - Dec 2006 to June 2007

Europe - Dec 2006 to May 2008

PS3:

USA - Nov 2006 to Jan 2007

         Aug-Sept 2009

Japan - FFXIII week

Europe - March-April 2007

              Dec 2009       

X360:

USA - Nov 2005 - Feb 2006

DS:

Japan - Mid 2006 - Jan 2008

USA - Nov-Dec 2008 / Dec 2009

Europe - Nov-Dec 2008

 

Wii is more unpredictable than the others though because it retains high demand month in/month out in the west, whereas the unpredictability of DS was more centered in Japan. Nintendo had just lowered its forecast for the 3/2010 year from 26m to 20m and analysts thought that was too high, now it looks like Wii may get to 21m or so and they'll be blamed for being too conservative.

Whats interesting about Wii is it went:

Sept 2009 Quarter (Pre-Price Cut, Pre-Wii Fit Plus, Pre-NSMB Wii):  3.53m and then 11.31m during the Christmas quarter.

Sept 2008 Quarter: 4.91m / Dec 2008 Quarter: 10.4m

X360 after a price cut in late Summer in 2008 went : 2.2m (Q3 2008) to 6.0m (Q4 2009)

 

The Wii price cut was pretty potent



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

kingofwale said:

again, were those games released on a short-span?

Within 5 months, and within 6 months they'd all already cleared 10m.  I can't think of a shorter timespan for 3 10m sellers from the same company, can you?



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kingofwale said:

was Nintendo seeing "UNEXPECTED" high leve of sales? if yes, then they need to do a better job predicting the market.

LOL. Nobody fails like Nintendo does.



Not really "still" shortages, more like shortages AGAIN. But either way, pretty impressive. Hopefully Nintendo can get their asses into gear once again and accommodate the new demand, which is no doubt triggered mainly by NSMB Wii.



kingofwale said:

again, were those games released on a short-span?

was Nintendo seeing "UNEXPECTED" high leve of sales? if yes, then they need to do a better job predicting the market.

Shortages are not necessarily caused by reduced production. It could also be that retailers did not anticipate continued high sales in January and as such didn't increase their orders.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

TheSource said:

The Wii price cut was pretty potent

I think you're wrong about that. When they cut the price sales were only briefly up YoY again, and quickly declined again. The run up to the holiday season was not fantastic for Wii. It's only after NSMB released, which just happened to have phenomenal sales in the timeframe, that we've seen massive YoY growth, which even continued after December and appears to be the cause of shortages now.

 

We'll never be able to prove 100% which was the bigger factor, but NSMB lines up much better with Wii's YoY increases than the price cut does.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Last week I couldn't find a wii, yesterday there was finally wii stock in Cosco so i grabbed one