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Forums - Sony Discussion - PS3 3D interview

Its interesting their spin given how the PS3 only has 8 ROP units and is essentially fillrate limited a lot of the time and yet they're talking about rendering twice the pixels!

Simon Benson: I think the content out there shows that we can retrofit 3D. Your worst case is taking an existing game. Something like WipEout: retrofitting 3D onto something as vast as that is your absolute worst case. And we've proved that's possible, it's been achieved.

I would suggest here that Wipeout is actually one of the better cases considering how it can natively vary the resolution and has a higher base resolution to start with.



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Slimebeast said:
disolitude said:
Slimebeast said:
disolitude said:
Slimebeast said:
disolitude said:
3D is awesome.

I am so pissed that Mass Effect 2 on PC doesn't support a controller. Otherwise I'd be playing the PC version in 3D on my PC using Nvidia 3D vision.

If PS3 can do this and do it right...count me in.

So u do think 3D is awesome? Make up your mind already. Cos from other posts it seems u were a lil disappointed in it.

Btw, I think ur the only one on VGC who has 3D in your home. Cool huh?

lol...I always said 3d is awesome. PC 3D gaming that is.

Console 3D though has my scepticism :)

I just don't believe PS3 and 360 can get the frame rate up to do proper 3D in 720p. You just can't do uncharted 2 or Gears 2 at 60 frames per second without some sort of a trickery which will shortchange the experience... on the PC however I can do full 1080p 3D if I want to and have enough video horsepower to run most games on high detail.

Now Im confused again by the frame rate demands... So is 60fps output by the console enuff if the monitor does 120Hz? Cos some ppl say the game needs to be rendered in 120fps or else the pic will flicker - or if it's 60fps render from the GOU, the monitor needs to double the frame rate (if the monitor has that ability that is).

Cos if 60fps is enuff then console games could well do 3D. Like Rage will do steady 60fps.

the TV needs to do 120 hz so you don't get a headache. It shows 60 hz flickering image to each eye. Any less and you'd go dizzy or blind...or both :)

In game 120 fps would be ideal but it won't happen any time soon so the game can get away with some slack and do 60 FPS. This equals to 30 FPS per eye. Current TVs have 60 hz and games run at 30 fps. 3D games will need to run on 120 hz TVs at 60 fps. Everything just doubles.

That's very nice. So u got Dante's Inferno and Rage upcoming confirmed 60fps. Maybe GT5 is 60 fps? So it certainly is possible. Maybe Halo.

I can't wait. And I havent seen Avatar yet, so Im very excided and ready to be blown away.

If those 2 are 60 fps confirmed, then there is still hope for console 3D... :)



Is this part of the reason for the GT5 delay? GT5 to be a launch 3D capable title? It'll sure get more than a few people to take up 3D if so.

Seems like 3D gaming is horsepower intensive on the gaming machines, perhaps won't be fully realised until next gen consoles come out with 3D processing fully built in to the design. Perhaps MS are right to stay out of 3D for the 360 and bring it in with impressive hardware and games in the next gen.



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@binary solo -- yep 3D is quite resource intensive. I believe the main reasons SONY is pushing for 3D games is to learn how to make 3D games for next-gen and because there adding 3D for blu-ray movies anyway.

As for why Microsoft is staying out of 3D -- the 360 doesn't really gain anything from 3D, it can't use HDMI 1.4 and if developers are going to use NATAL which already uses 10-15% of 360's processing power then 3D NATAL games would be pushing the system to its limit very quickly...



Aprisaiden said:
@binary solo -- yep 3D is quite resource intensive. I believe the main reasons SONY is pushing for 3D games is to learn how to make 3D games for next-gen and because there adding 3D for blu-ray movies anyway.

As for why Microsoft is staying out of 3D -- the 360 doesn't really gain anything from 3D, it can't use HDMI 1.4 and if developers are going to use NATAL which already uses 10-15% of 360's processing power then 3D NATAL games would be pushing the system to its limit very quickly...

PS3 doesn't have HDMI 1.4 either. The magical firmware update Sony has in store will have to do some crazy data packing to pull off 1.4 kind of bandwith using HDMI 1.3 in the PS3.

360 is equally 3D capable as PS3 and have games running in 3D as well as a few XBL games in development. they are not pushing 3D cause they really don't have 2000 dollar 3D TVs to sell.



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disolitude said:
Aprisaiden said:
@binary solo -- yep 3D is quite resource intensive. I believe the main reasons SONY is pushing for 3D games is to learn how to make 3D games for next-gen and because there adding 3D for blu-ray movies anyway.

As for why Microsoft is staying out of 3D -- the 360 doesn't really gain anything from 3D, it can't use HDMI 1.4 and if developers are going to use NATAL which already uses 10-15% of 360's processing power then 3D NATAL games would be pushing the system to its limit very quickly...

PS3 doesn't have HDMI 1.4 either. The magical firmware update Sony has in store will have to do some crazy data packing to pull off 1.4 kind of bandwith using HDMI 1.3 in the PS3.

360 is equally 3D capable as PS3 and have games running in 3D as well as a few XBL games in development. they are not pushing 3D cause they really don't have 2000 dollar 3D TVs to sell.

Yes the PS3 uses HDMI 1.3, but given the right hardware setup its possible to use some of the HDMI 1.4 features over HDMI 1.3(like proper bandwidth for 3D movies/games). This is really a major reason 3D is possible on the PS3 via a firmware update and why i would be surprised if 3D games and movies don't require the use of a HDMI cable.

As for 360, it uses HDMI 1.2 which limits its ability to do 3D over HDMI (its still possible, just alot of work from Microsoft) and not all 360's have HDMI ports. In addition to this Microsoft wants developers to embrace NATAL which has been stated to use 10-15% of 360's processing power. To allocate resources to running NATAL and to rendering games in 3D would push the 360 to its limit, while the PS3 only has to worry about rendering games in 3D. This means that the PS3 will be able to get a little more out of 3D games then the 360

(not to mention its easy for SONY to tack 3D for games onto the SDK when its adding 3D for movies support - while Microsoft would need to build its own unique system for rendering games in 3D and then somehow sending that to the users tv/monitor.)



Aprisaiden said:
@binary solo -- yep 3D is quite resource intensive. I believe the main reasons SONY is pushing for 3D games is to learn how to make 3D games for next-gen and because there adding 3D for blu-ray movies anyway.

As for why Microsoft is staying out of 3D -- the 360 doesn't really gain anything from 3D, it can't use HDMI 1.4 and if developers are going to use NATAL which already uses 10-15% of 360's processing power then 3D NATAL games would be pushing the system to its limit very quickly...

Actually with Natal and simpler games, the Xbox 360 could pull off 3D a lot easier the console is CPU limited and therefore it would leave a lot of GPU power spare to allocate to 3D display.



Do you know what its like to live on the far side of Uranus?

So that's what Evolution Studios have been working on. Depending on the amount of staff commited to this project, we might not see another Motorstorm this year.