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disolitude said:
Aprisaiden said:
@binary solo -- yep 3D is quite resource intensive. I believe the main reasons SONY is pushing for 3D games is to learn how to make 3D games for next-gen and because there adding 3D for blu-ray movies anyway.

As for why Microsoft is staying out of 3D -- the 360 doesn't really gain anything from 3D, it can't use HDMI 1.4 and if developers are going to use NATAL which already uses 10-15% of 360's processing power then 3D NATAL games would be pushing the system to its limit very quickly...

PS3 doesn't have HDMI 1.4 either. The magical firmware update Sony has in store will have to do some crazy data packing to pull off 1.4 kind of bandwith using HDMI 1.3 in the PS3.

360 is equally 3D capable as PS3 and have games running in 3D as well as a few XBL games in development. they are not pushing 3D cause they really don't have 2000 dollar 3D TVs to sell.

Yes the PS3 uses HDMI 1.3, but given the right hardware setup its possible to use some of the HDMI 1.4 features over HDMI 1.3(like proper bandwidth for 3D movies/games). This is really a major reason 3D is possible on the PS3 via a firmware update and why i would be surprised if 3D games and movies don't require the use of a HDMI cable.

As for 360, it uses HDMI 1.2 which limits its ability to do 3D over HDMI (its still possible, just alot of work from Microsoft) and not all 360's have HDMI ports. In addition to this Microsoft wants developers to embrace NATAL which has been stated to use 10-15% of 360's processing power. To allocate resources to running NATAL and to rendering games in 3D would push the 360 to its limit, while the PS3 only has to worry about rendering games in 3D. This means that the PS3 will be able to get a little more out of 3D games then the 360

(not to mention its easy for SONY to tack 3D for games onto the SDK when its adding 3D for movies support - while Microsoft would need to build its own unique system for rendering games in 3D and then somehow sending that to the users tv/monitor.)