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Forums - Microsoft - Top 10 Reasons why the XBOX 360 is Very Successful

Slimebeast said:
Stan85 said:
Slimebeast said:
Because it has the best games, best online and the greatest fans.

Ahhh... "greatest fans"... Oh,my friend,the memories...the memories...

Hmm.... the memories of what?


The memories of 360 fans playing together the best games on the best online service,what else?



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Hmm... nobody asked the question that, in my eyes, bears asking: are we talking successful from a customer POV, or a business POV? I'll try looking at both:

Consumer-
1. Lower entry price. For the same price as a Wii, you can get a system capable of HD output. Those who've fallen in love with HD like this.
2. Pay only for what you want. The Sony fans insist that you have to buy everything that the PS3 comes with, then try to claim how it's cheaper. But what if I don't want all that crap? I can pick and choose what extras to get with the system. (We here got a Pro for $250, and don't want or need the wireless and BR playback. And at a time when PS3 was $400, that $150 was a lot cheaper. And that doesn't include the $50 giftcard either.)
3. Willingness to back the system. MS knows they screwed up with the RROD. So they went ahead and extended the warranty on this, so that you could buy a system and not have to worry about it dying in a year with no recourse.
4. XBox Live. Sure, it's got a down in having to pay for it. But if there are people still playing a game, you can find them and play along. Note how many XBox 1 games are still being supported and played. In addition, the price does give us another game (1 vs 100), and more that I'll get to.
5. Online marketplace. There are a TON of games in the marketplace, though you will have to dig to find some of the best ones. And if you're a XBL Gold member, MS is one of 2 companies that seems to have regular sales on something to download. (Steam being the other one.) And there are demos for EVERY game, something that would be nice for both Nintendo and Sony to learn.
6. Backwards compatibility. If you had an XBox, you don't start from square one with your game collection. Many of the games are still playable on the 360. And slowly but surely, if you missed an XBox game you want, some of them are being added to the online marketplace; MS is the only company putting this past gen games up for download.
7. Game library. No matter your taste, there's likely to be quite a few games for you. Sandbox games? Check. FPS? Check. RPG? Both Western and Japanese ones are there. Almost all of the cross-platform games with PS3 will look just as good or better, so there isn't the degredation that some would associate with the smaller media.

I'm sure I could come up with more, but I still have more to go on the other side...

Business-
1. The red ink has stopped flowing. Yes, the XBox division is still red. But it's being patched up, and is showing quarterly profit consistantly. With persevereance, the red can be cleared up, and profit can be generated.
2. High-margin accessories. Yes, a 360 decked out is more than a PS3. But by setting the entry bar lower, you can sell these add-ons later for more money, and continue to profit. And it could be argued that part of what the consumer pays for is the customability.
3. XBox Live. Those servers do have a decent cost to maintain, but the revenue being generated from the subscribers is easily making money. And the matchmaking service means that you don't have to physically drop support for anything as long as people are still playing it- giving the older games a seemingly longer life, and thus, seemingly more value to the consumer.
4. Game-hungry fanbase. 360 owners buy the most games per system on average. This means that a quality HD game is much more likely to sell on the 360 than the PS3. Pairing the larger current fanbase with the attach rate makes selling more games that much easier.
5. DVD format. Again, the Sony fans blast it, but really, it's a much cheaper format. All of the bugs have been ironed out, more plants with the ability to press them exist, and the lasers to read them are cheaper.
6. Support from MS. If you're a 3rd party, you have the best odds of MS promoting your game over the other 2 companies. While this does cost more, it gives developers the impression that you want them, and makes them more likely to stick around as a multi-plat even if system sales start to sour.

Again, I could probably do more, but this post is getting a little long for my tastes. And I'd be willing to bet that most people here are only skimming this post, and not reading it, from how long it is already.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

d21lewis said:
Bamboleo said:
I guess I'll do a "top ten reasons why Gamecube was very successful"

It may not have sold the most, but it was very profitable for Nintendo.  I bet I could give you ten reasons why the 'Cube was very successful.  But since it's off topic, I'll refrain.

Matter of fact, make a PS3 list and I'll give you ten reasons why that console is successful too (I already did the Wii).

By that point of view in a Boxing Match the guy that gets defeated isn't a loser, is a successful boxer instead. He's only on second.

 Are you a 50 old homeless since you were 10 years old? Congratulations, you are successful at keeping alive.

I just think this thread is a little fanboyish, but it is my own opinion.

 

 

 

 



1 year head start 10x



I'm on a Wii, bamboleo so I can't quote but if the Gamecube made Nintendo money from day 1, it's technology is still used in consoles today, and it featured several AAA games, how is it NOT a success? It didn't die like the Dreamcast. It didn't bleed money like the Xbox.

I'm not a billionaire, but I'm successful. Can't there be a grey area? Must it be: Sell the most, be the most powerful, make the most money, or you're a failed console?

But, like I said: Not the time or place for this discussion.

And the 360 IS no failure. And since it's currently #2 worldwide, is the #1 software seller, and increased Microsofts marketshare dramatically, it's no Gamecube, either.



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dunno001 said:
Hmm... nobody asked the question that, in my eyes, bears asking: are we talking successful from a customer POV, or a business POV? I'll try looking at both:

Consumer-

2. Pay only for what you want. The Sony fans insist that you have to buy everything that the PS3 comes with, then try to claim how it's cheaper. But what if I don't want all that crap? I can pick and choose what extras to get with the system. (We here got a Pro for $250, and don't want or need the wireless and BR playback. And at a time when PS3 was $400, that $150 was a lot cheaper. And that doesn't include the $50 giftcard either.)

Whilst this is true, it's also detrimental for the consumer if he/she later decides to add something to his/her console. If I get a wireless router and decide I don't want cables running around my house I'd have to shell out a disproportionate sum for Wi-Fi. Or if I was running out of space on my HDD, a disproportionate amount on on a new HDD in comparison to your average laptop HDD. I think you actually made this point as a plus for business, which it is, but for the consumer, it's not.


3. Willingness to back the system. MS knows they screwed up with the RROD. So they went ahead and extended the warranty on this, so that you could buy a system and not have to worry about it dying in a year with no recourse.

True, but had they not they would have been looking at a number of lawsuits which would have cost them more in the long run in both money and PR. Essentially, and in the long run, bad for business.

4. XBox Live. Sure, it's got a down in having to pay for it. But if there are people still playing a game, you can find them and play along. Note how many XBox 1 games are still being supported and played. In addition, the price does give us another game (1 vs 100), and more that I'll get to.

Whilst it's a good service, I don't see how paying just to play P2P is in anyway a benefit to the consumer. PC games have had dedicated servers for years now and for free, I think all 360 games should too. Paying to play online (especially P2P) is quite simply a joke. All the extra features do not equal a subscription based service.

5. Online marketplace. There are a TON of games in the marketplace, though you will have to dig to find some of the best ones. And if you're a XBL Gold member, MS is one of 2 companies that seems to have regular sales on something to download. (Steam being the other one.) And there are demos for EVERY game, something that would be nice for both Nintendo and Sony to learn.

PSN does have special offers whenever I look (although I usually don't bother buying them) so you could say that's 3 companies. Plus Steam and PSN do this without having to pay a subscription. I'm not entirely certain but I also think a number of other PC game download services have sepcial offers but I'd need to check this.

I'm sure I could come up with more, but I still have more to go on the other side...

Business-

1. The red ink has stopped flowing. Yes, the XBox division is still red. But it's being patched up, and is showing quarterly profit consistantly. With persevereance, the red can be cleared up, and profit can be generated.


Until they've made a return on investment for this gen, I'm not sure this can be counted as success. Maybe a half-success.


Again, I could probably do more, but this post is getting a little long for my tastes. And I'd be willing to bet that most people here are only skimming this post, and not reading it, from how long it is already.

Just thought I'd play devil's advocate on the points above (in blue).



Bamboleo said:
d21lewis said:
Bamboleo said:
I guess I'll do a "top ten reasons why Gamecube was very successful"

It may not have sold the most, but it was very profitable for Nintendo.  I bet I could give you ten reasons why the 'Cube was very successful.  But since it's off topic, I'll refrain.

Matter of fact, make a PS3 list and I'll give you ten reasons why that console is successful too (I already did the Wii).

By that point of view in a Boxing Match the guy that gets defeated isn't a loser, is a successful boxer instead. He's only on second.

 Are you a 50 old homeless since you were 10 years old? Congratulations, you are successful at keeping alive.

I just think this thread is a little fanboyish, but it is my own opinion.

 

 

 

 

So what are your thougts then? Is only the Wii successful then? Because selling the most and having the most profits the only definition of success? I just have to ask. Are there no levels of success?



Eh, sure, why not. I'll reply in red.

Scoobes said:

dunno001 said:
Hmm... nobody asked the question that, in my eyes, bears asking: are we talking successful from a customer POV, or a business POV? I'll try looking at both:

Consumer-

2. Pay only for what you want. The Sony fans insist that you have to buy everything that the PS3 comes with, then try to claim how it's cheaper. But what if I don't want all that crap? I can pick and choose what extras to get with the system. (We here got a Pro for $250, and don't want or need the wireless and BR playback. And at a time when PS3 was $400, that $150 was a lot cheaper. And that doesn't include the $50 giftcard either.)

Whilst this is true, it's also detrimental for the consumer if he/she later decides to add something to his/her console. If I get a wireless router and decide I don't want cables running around my house I'd have to shell out a disproportionate sum for Wi-Fi. Or if I was running out of space on my HDD, a disproportionate amount on on a new HDD in comparison to your average laptop HDD. I think you actually made this point as a plus for business, which it is, but for the consumer, it's not.

What it does come down to, though, is a palatable price for the consumer. In the case of something that's $10/month or $100/year, there's a lot of people who choose the $10/month option. Yes, it costs more, but it's also easier to budget for smaller numbers. Like I said in the business side, acccessory profit is a good thing, and the cost is writable into customability.

3. Willingness to back the system. MS knows they screwed up with the RROD. So they went ahead and extended the warranty on this, so that you could buy a system and not have to worry about it dying in a year with no recourse.

True, but had they not they would have been looking at a number of lawsuits which would have cost them more in the long run in both money and PR. Essentially, and in the long run, bad for business.

Admittingly, yes, it would have been ugly had they not done something. However, I also look at Sony's systems and see issues with them that were just swept under the rug. Disc scratching? Never happened. YLOD? Isolated problems. Having the warranty extended for known widespread issues like RROD and E74 tells me as a consumer that the issue is less likely to just be ignored.

4. XBox Live. Sure, it's got a down in having to pay for it. But if there are people still playing a game, you can find them and play along. Note how many XBox 1 games are still being supported and played. In addition, the price does give us another game (1 vs 100), and more that I'll get to.

Whilst it's a good service, I don't see how paying just to play P2P is in anyway a benefit to the consumer. PC games have had dedicated servers for years now and for free, I think all 360 games should too. Paying to play online (especially P2P) is quite simply a joke. All the extra features do not equal a subscription based service.

Yes, PC has had it for a while, however, it was XBL that really let it take off for consoles. I'm not a big fan of the having to pay concept, but at least, like I said, I also get to play a game with that price. I'm of the mindset that I will either pay to own a game, or to play a game. I will not pay to own AND pay again to play it. (Thus, I don't MMORPG.) So if it were only online playing, I would not see it as a good deal. It's the extras that make it more worthwhile.

As for the dedicated server issue, there will come a time when a game's popularity does not justify keeping up a whole server, and thus, that server will be cut. The advantage of XBL is that since it is P2P base, they can match you up with that old game that a few people still play, and it remains an option. Didn't EA recently announce removing servers for a bunch of their games, some of which are only 1 year old? MS's system makes this a moot point.

5. Online marketplace. There are a TON of games in the marketplace, though you will have to dig to find some of the best ones. And if you're a XBL Gold member, MS is one of 2 companies that seems to have regular sales on something to download. (Steam being the other one.) And there are demos for EVERY game, something that would be nice for both Nintendo and Sony to learn.

PSN does have special offers whenever I look (although I usually don't bother buying them) so you could say that's 3 companies. Plus Steam and PSN do this without having to pay a subscription. I'm not entirely certain but I also think a number of other PC game download services have sepcial offers but I'd need to check this.

Then I will stand corrected on this point, as last I checked, I did not see any sales on PSN on my PSP. Again, it's not something I would pay for by itself, but being able to get discounts on other games if I'm playing those other XBL games is nice.

I'm sure I could come up with more, but I still have more to go on the other side...

Business-

1. The red ink has stopped flowing. Yes, the XBox division is still red. But it's being patched up, and is showing quarterly profit consistantly. With persevereance, the red can be cleared up, and profit can be generated.

Until they've made a return on investment for this gen, I'm not sure this can be counted as success. Maybe a half-success.

Sure, it's not a complete boom yet. However, it is not palatable to the shareholders. Something is finally adding to the bottom line, thus they're not likely to axe support for it as things stand. MS will need to be careful in how they play their cards next gen, as if they go back to hemmoraghing money on the 720, the shareholders may wonder where the profit went, and then it stands a better chance of getting pulled.

Again, I could probably do more, but this post is getting a little long for my tastes. And I'd be willing to bet that most people here are only skimming this post, and not reading it, from how long it is already.

Just thought I'd play devil's advocate on the points above (in blue).

 



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

BladeOfGod said:
Mendicate Bias said:
I don't even understand why people like impulsivity post? Its like their blind to everything and only see what they want to see. The simple fact is that Sony went from being the most successful untouchable player in the gaming world to losing billions and being in last place in a ridiculously short period of time. The turn around was absolutely staggering. So how can you come into a thread and bash a console that has been a success in every sense of the word from outselling its previous iteration to being a massive software pusher and most importantly to posting a profit?

I don't even know why I wrote all that, everyone that knows impulsivity knows that he has a deep hatred for the 360. Elitism, just act really hard like your better than everybody else and maybe the won't see your insecurities...or maybe no

may i ask what does Sony has to do with this thread? Why do you people need to mention sony in every singe MS discussion?

 

The simple fact is that MS went from making the most reliable and most powerfull console to making the system with highest failure rate in history of electronics.

 

^^See what i did there?

Why don't you tell me, because you mentioned them..

 

I guess I would say because the playstation community sees this as "sony forum #2?"



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

Put yourself in the shoes of Nintendo for a second and you will understand what triumph and disaster really means. 

After being dethroned as the king of video gaming during the NES & SNES's reign wouldn't you be back on top of the competition again? For almost a decade Nintendo was used to owning most of the video game market. Don't tell me they didn't want to take it back because no company in its right mind doesn't want to be numero uno. Nintendo was always criticized for having monopolistic tendencies over their game developers ever since. They invested millions of dollars with that goal in mind but did they hit their goal?where did they end up with the Gamecube?

Nintendo with the N64 & Gamecube tried to fight fire with fire as being the most powerful & expensive consoles of their generation. But they went against their own claim with the NES & SNES: "the more powerfur and expensive consore doesnt arways win." History also proves that theory. And what did these consoles had something new to offer compared to CDROM, DVDROM, HDD, Camera etc? CDROM was way more cheaper than cartridges & the Gecko processor was way mor expensive than the overly hyped but cheaper Emotion Engine etc. etc.

The good thing is Nintendo learned its lesson with the Wii. The hardway, hell yes! And Nintendo's success and revenge couldn't have been sweeter if it weren't for its past history.

Relatively, Microsoft Xbox is considered a success bieng a newbie entering the business at the heat of intense competition. That's 4 consoles mind you instead of the usual 3. Nintendo and Sega were seasoned veterans in console hardware manufacturing business compared to Microsoft. Xbox was the underdog and darkhorse of video gaming at that time.

Microsoft Xbox's goal as Bill iconically stated, " Our goal is just to get in the game." And the hell they did meet their goal and even Sony or Nintendo will agree with me  that its a success story in video game history.