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Forums - Nintendo Discussion - Wii now has 75 Million Sellers!!!

Dead Rising was ported by Tose Software. That pretty much means "low budget".



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Wii software is in pretty big trouble. The retailers put new titles on the bottom of the shelf, with a ton of shovelware- in other words, there relatively isn't any shelf space allocated to the good stuff.

Unless the truly low budget games are removed from the shelves, they will literally kill everything not promoted on a NSMB/Just Dance level. People cannot find the 7 and above titles above the crap. I'm dead serious, somebody has to do something to get titles like Titanic Adventure Party off the shelves.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

SaviorX said:
Wii software is in pretty big trouble. The retailers put new titles on the bottom of the shelf, with a ton of shovelware- in other words, there relatively isn't any shelf space allocated to the good stuff.

Unless the truly low budget games are removed from the shelves, they will literally kill everything not promoted on a NSMB/Just Dance level. People cannot find the 7 and above titles above the crap. I'm dead serious, somebody has to do something to get titles like Titanic Adventure Party off the shelves.

Nintendo's new budget line in Japan seems structured to counter this sort of thing actually.  Maybe they'll do something similar for America and Europe (ie: a user rated "Best of Wii" line).



"Dead Rising was ported by Tose Software. That pretty much means "low budget"."

It wasn't a port. It was a conversion. The games director said all the graphics had to be done over. That is impossible to do on a low budget (unless the game was low budget to begin with). The game did make money (since they've recently said so), but it wasn't cheap either.

Money wasn't the reason the game turned out that way. It was the lack of precedent in trying to make a game that combined loads of enemies with loads of background detail (all the shops) for the Wii. If this was the Nth time such a thing was done, it would have turned out a lot better.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

jarrod said:
SaviorX said:
Wii software is in pretty big trouble. The retailers put new titles on the bottom of the shelf, with a ton of shovelware- in other words, there relatively isn't any shelf space allocated to the good stuff.

Unless the truly low budget games are removed from the shelves, they will literally kill everything not promoted on a NSMB/Just Dance level. People cannot find the 7 and above titles above the crap. I'm dead serious, somebody has to do something to get titles like Titanic Adventure Party off the shelves.

Nintendo's new budget line in Japan seems structured to counter this sort of thing actually.  Maybe they'll do something similar for America and Europe (ie: a user rated "Best of Wii" line).

That's good but it isn't enough.

They literally have to PHYSICALLY REMOVE these games off the shelves, because they are NOT selling, and only limit the amount of space that could be given to GOOD NEW titles. I saw poor Sky Crawlers at the bottom of the shelf, and its not even two weeks old........



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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LordTheNightKnight said:
"Dead Rising was ported by Tose Software. That pretty much means "low budget"."

It wasn't a port. It was a conversion. The games director said all the graphics had to be done over. That is impossible to do on a low budget (unless the game was low budget to begin with). The game did make money (since they've recently said so), but it wasn't cheap either.

Money wasn't the reason the game turned out that way. It was the lack of precedent in trying to make a game that combined loads of enemies with loads of background detail (all the shops) for the Wii. If this was the Nth time such a thing was done, it would have turned out a lot better.

Tose isn't a studio known for big budgets, or even midline budgets.  In fact their only other Wii games are the D3 Simple Series, they usually develop DS games and PSP ports. 

The conversion was janky, unpotimized and rushed... Capcom really could've done better.  And the textures/models are shit, which would've been the major cost there.



SaviorX said:
jarrod said:
SaviorX said:
Wii software is in pretty big trouble. The retailers put new titles on the bottom of the shelf, with a ton of shovelware- in other words, there relatively isn't any shelf space allocated to the good stuff.

Unless the truly low budget games are removed from the shelves, they will literally kill everything not promoted on a NSMB/Just Dance level. People cannot find the 7 and above titles above the crap. I'm dead serious, somebody has to do something to get titles like Titanic Adventure Party off the shelves.

Nintendo's new budget line in Japan seems structured to counter this sort of thing actually.  Maybe they'll do something similar for America and Europe (ie: a user rated "Best of Wii" line).

That's good but it isn't enough.

They literally have to PHYSICALLY REMOVE these games off the shelves, because they are NOT selling, and only limit the amount of space that could be given to GOOD NEW titles. I saw poor Sky Crawlers at the bottom of the shelf, and its not even two weeks old........

Well, retailers like Target and Best Bey are seeing the issue too, and starting to place orders accordingly.  There's not going to be any easy solution to the "shovelware problem", it's going to take multiple responses working in concert.

Maybe Nintendo should also raise the approval process on new titles.  I'm generally against moves like that (lest we end up with a situation like Nintendo on NES or SCEA on PS1/PS2) but I dunno, there IS a ton of crap clogging shelves. :/



"Tose isn't a studio known for big budgets, or even midline budgets. In fact their only other Wii games are the D3 Simple Series, they usually develop DS games and PSP ports. "

"aren't known for"=/="they've never done one". Capcom has actually stated the game cost nearly as much as an original game. Unless you have actual proof the game cost little, not just supposition, it's your word against theirs.

"The conversion was janky, unpotimized and rushed... Capcom really could've done better."

I agree on the middle one, but if it was "janky", it would have poor performance and controls. It doesn't have stellar ranks in either, but not janky. As for rushed, unless you have some word on the development time, it's still just your word. They even delayed the game, or have you forgotten.

Note I'm not stating this excuses the game's problems (and I do say another Dead Rising made for the Wii would turn out better), just that those assumptions are factually wrong.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

jarrod said:
SaviorX said:
jarrod said:
SaviorX said:
Wii software is in pretty big trouble. The retailers put new titles on the bottom of the shelf, with a ton of shovelware- in other words, there relatively isn't any shelf space allocated to the good stuff.

Unless the truly low budget games are removed from the shelves, they will literally kill everything not promoted on a NSMB/Just Dance level. People cannot find the 7 and above titles above the crap. I'm dead serious, somebody has to do something to get titles like Titanic Adventure Party off the shelves.

Nintendo's new budget line in Japan seems structured to counter this sort of thing actually.  Maybe they'll do something similar for America and Europe (ie: a user rated "Best of Wii" line).

That's good but it isn't enough.

They literally have to PHYSICALLY REMOVE these games off the shelves, because they are NOT selling, and only limit the amount of space that could be given to GOOD NEW titles. I saw poor Sky Crawlers at the bottom of the shelf, and its not even two weeks old........

Well, retailers like Target and Best Bey are seeing the issue too, and starting to place orders accordingly.  There's not going to be any easy solution to the "shovelware problem", it's going to take multiple responses working in concert.

Maybe Nintendo should also raise the approval process on new titles.  I'm generally against moves like that (lest we end up with a situation like Nintendo on NES or SCEA on PS1/PS2) but I dunno, there IS a ton of crap clogging shelves. :/

I wonder if they could request that retailers take titles  off shelves if they don't sell within a certain time frame. If the same copy of Chicken Shoot is on the shelf after 150 days, and no other copies of the same game are purchased, it should be removed.

 

Limiting third parties is a bad move, but Nintendo has shown that they embrace the real hard workers. It will be much easier to differentiate the winners from the losers now with all the progress they made this gen.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

LordTheNightKnight said:
"Tose isn't a studio known for big budgets, or even midline budgets. In fact their only other Wii games are the D3 Simple Series, they usually develop DS games and PSP ports. "

"aren't known for"=/="they've never done one". Capcom has actually stated the game cost nearly as much as an original game. Unless you have actual proof the game cost little, not just supposition, it's your word against theirs.

"The conversion was janky, unpotimized and rushed... Capcom really could've done better."

I agree on the middle one, but if it was "janky", it would have poor performance and controls. It doesn't have stellar ranks in either, but not janky. As for rushed, unless you have some word on the development time, it's still just your word. They even delayed the game, or have you forgotten.

Note I'm not stating this excuses the game's problems (and I do say another Dead Rising made for the Wii would turn out better), just that those assumptions are factually wrong.

"an original game" =/= "big/mid size budget"

Unless you've seen some specific numbers yourself?  The art/design was done by Tose China btw (just credit checked), so even cheaper than the usual Japanese conversion probably.  And given how far the game actually was when announced, it was most likely in development under a year.