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Forums - Sony Discussion - Gran Turismo 5 is already profitable?!!!

Onyxmeth said:

I don't see how this is any different than any predecessor title essentially paying for it's sequel. Is it a special case just because of the Prologue name? I see this the same as Assassin's Creed paying for Assassin's Creed II, Resistance: Fall of Man paying for Resistance 2. Gran Turismo 5 Prologue is essentially the title that ate the costs for developing the engine and a lot of major costs, and it's pseudo sequel Gran Turismo 5 is the one that reaps the benefits. Really the money from any of these games could be redistributed anywhere the publisher wants, so this is a pretty common occurrence. Don't let the oddity of it being a "Prologue" confuse the very simple situation at hand.

True, but about half of GT5 development was already done when GT5p came out, so the overall cost of developing GT5p and GT5 didn't cost the development of two different games, just one...



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lightbleeder said:
Onyxmeth said:

I don't see how this is any different than any predecessor title essentially paying for it's sequel. Is it a special case just because of the Prologue name? I see this the same as Assassin's Creed paying for Assassin's Creed II, Resistance: Fall of Man paying for Resistance 2. Gran Turismo 5 Prologue is essentially the title that ate the costs for developing the engine and a lot of major costs, and it's pseudo sequel Gran Turismo 5 is the one that reaps the benefits. Really the money from any of these games could be redistributed anywhere the publisher wants, so this is a pretty common occurrence. Don't let the oddity of it being a "Prologue" confuse the very simple situation at hand.

True, but about half of GT5 development was already done when GT5p came out, so the overall cost of developing GT5p and GT5 didn't cost the development of two different games, just one...

Two different games don't cost the same either. The original engine, the art, etc. that goes into the first game tends to be reused to a large degree in the sequel and it brings costs down considerably That's exactly what GT5 is to GT5P, essentially it's sequel.

This also doesn't take into account that if all of the profits from GT5 Prologue are supposed to count towards GT5's profitibility, that makes GT5P completely unprofitable and a financial failure as a standalone product. That isn't true. The reality is, GT5 Prologue is likely profitable, and it's profits are being used to further fund GT5, and getting swallowed back into Sony as a whole. GT5 doesn't get to take credit for profits it didn't generate, same as Assassin's Creed II doesn't get to account for the excess profit Assassin's Creed made, just because they reuse assets in the sequel and the profits were likely used to fund it. Gran Turismo 5 starts making money the moment someone walks into the store and buys a copy.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



lestatdark said:
saicho said:
People need to decide if GT5P is a full game or a demo. It can't be a full game and a demo at the same time.

GT5P is not a full game, as it's name says, it's a prologue. 

It's not a demo though, since it has enough content to rival some full games itself.

The demo tidbit was thrown around in 2008 because of the high price. I remember people posting "I'm not paying up for a 40$ demo". Those same people now call GT5P a full game, when comparisons are made to other racing simulators. It's a bit ironic really.

OT - It's good that Sony and PD are reaping the rewards from GT5P, this will ensure the continuity of quality and excellence of work that PD is known from ;)

...most of all though it becomes not existent, when the discussion arises what polyphony has done all these years, much like GT PSP



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

So some blogger just pulls a figure out of his ass for the revenue for Gt Prolouge and now the games profitable? Wait untill Sony or Polyphony confirms this before saying "well done GT"



 

I blame Wii Fit...+!!!

CGI-Quality said:
famousringo said:
darthdevidem01 said:
saicho said:
People need to decide if GT5P is a full game or a demo. It can't be a full game and a demo at the same time.

Its a semi-game!

LOL, I don't know if semi-game is the right term, but it definitely doesn't sit properly in either category.

It can't be a full game, because the full game is yet to be released.

It can't be a demo, because it isn't free and a lot of people pay good money for it.

It's some kind of beta or preview that people pay money to enjoy. It's a really impressive feat on Polyphony/Sony's part and I can't think of any other game that manages this to earn revenue off a beta release.

@ CGI-Quality

I'm not sure, but I'm also certainly not going to take the word of some blogger and his fuzzy math. If Sony or Polyphony announce that sales of GT5:P have entirely funded the development of GT:5, I'll buy them. In Mythbusters terms, it's plausible, but far from confirmed.

Hence my question mark in the thread title

That's funny too, I nearly left it out, but quickly realized the nature of the article.

funny how many people ignored the question & acted as if the article was stating fact

even though it must be quite close



All hail the KING, Andrespetmonkey

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Porcupine_I said:
lestatdark said:
saicho said:
People need to decide if GT5P is a full game or a demo. It can't be a full game and a demo at the same time.

GT5P is not a full game, as it's name says, it's a prologue. 

It's not a demo though, since it has enough content to rival some full games itself.

The demo tidbit was thrown around in 2008 because of the high price. I remember people posting "I'm not paying up for a 40$ demo". Those same people now call GT5P a full game, when comparisons are made to other racing simulators. It's a bit ironic really.

OT - It's good that Sony and PD are reaping the rewards from GT5P, this will ensure the continuity of quality and excellence of work that PD is known from ;)

...most of all though it becomes not existent, when the discussion arises what polyphony has done all these years, much like GT PSP

I remember those threads xD People saying that after GT4, PD has done nothing but focusing on GT5, while their competitors did X, Y or Z quantity of games :P

It's funny, since GT4 (EU/NA release of 2005), I count 3 games released by PD themselves: Tourist Trophy, GT5P and GT PSP xD 

If GT5 releases this year, that gives you an average of 1 game per 1,25 years, much higher than said competitors xD

Oh well :P



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ahaha that's pretty funny.



Onyxmeth said:
lightbleeder said:
Onyxmeth said:

I don't see how this is any different than any predecessor title essentially paying for it's sequel. Is it a special case just because of the Prologue name? I see this the same as Assassin's Creed paying for Assassin's Creed II, Resistance: Fall of Man paying for Resistance 2. Gran Turismo 5 Prologue is essentially the title that ate the costs for developing the engine and a lot of major costs, and it's pseudo sequel Gran Turismo 5 is the one that reaps the benefits. Really the money from any of these games could be redistributed anywhere the publisher wants, so this is a pretty common occurrence. Don't let the oddity of it being a "Prologue" confuse the very simple situation at hand.

True, but about half of GT5 development was already done when GT5p came out, so the overall cost of developing GT5p and GT5 didn't cost the development of two different games, just one...

Two different games don't cost the same either. The original engine, the art, etc. that goes into the first game tends to be reused to a large degree in the sequel and it brings costs down considerably That's exactly what GT5 is to GT5P, essentially it's sequel.

This also doesn't take into account that if all of the profits from GT5 Prologue are supposed to count towards GT5's profitibility, that makes GT5P completely unprofitable and a financial failure as a standalone product. That isn't true. The reality is, GT5 Prologue is likely profitable, and it's profits are being used to further fund GT5, and getting swallowed back into Sony as a whole. GT5 doesn't get to take credit for profits it didn't generate, same as Assassin's Creed II doesn't get to account for the excess profit Assassin's Creed made, just because they reuse assets in the sequel and the profits were likely used to fund it. Gran Turismo 5 starts making money the moment someone walks into the store and buys a copy.

This is actual the reason of my "demo or full name" questions.

If it's just a "demo". that's one hell of a job to get millions of people to pay for a demo.

If it's a full game, GT5 would be just like a sequel of any other game. Gears 2 reused the same engine and assets from Gears 1 which is why it can be released so quickly. So are a lot of other sequels.

@Onyxmeth

Thanks for writing it up nicely!



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

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lestatdark said:

I remember those threads xD People saying that after GT4, PD has done nothing but focusing on GT5, while their competitors did X, Y or Z quantity of games :P

It's funny, since GT4 (EU/NA release of 2005), I count 3 games released by PD themselves: Tourist Trophy, GT5P and GT PSP xD 

If GT5 releases this year, that gives you an average of 1 game per 1,25 years, much higher than said competitors xD

Oh well :P

It's not very fair towards other developers to count GT5P in that comparison. They could launch several of these prologue titles without much additional effort (just publish a few development milestones), and other developers can argue their demos count as launched games as well.

I know GT5P has more content than most demos, but it's still basically an incomplete version of a game being developed, making it essentially zero effort to launch (same as demos).

 



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