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Forums - Gaming Discussion - The Video Game Industry is Dying!!!

Akvod said:
stof said:
I'm saying look at the guys' chart (provided it's accurate of course). While down from last year, revenue is at it's second highest in a generation. Or look at our own website. You'll notice a crap load of games are selling a crap load. Based on the industries phenomenal performance, this shouldn't exactly be the troubling time it is.

Like I said though, I think that the only games that are selling are the "AAA" ones. The fucking Guitar Heroes, Modern Warfares, WoW, Wii fits, etc.

I'm not afraid of the game industry collapsing, like I said in my last posts. I'm thinking that it's gonna shrink, as we're going to see nothing but those generic "AAA" games, instead of games like Heavy Rain, Mirror's Edge, Demon's Soul, etc.

The revenue, I'm guessing, is being concentrated into companies like Activision, who's not only breaking even, but making a profit, while other companies who aren't even breaking even will drop out. I know that's business, and that's the free market, but it fucking sucks. We're going ot have fewer companies, fewer games, and the few games we get are probably going to be the "AAA" ones.

I mean, it's already been fucking happening. Fuck Activision, and its milking of Guitar Hero. Fuck the revenue, if it's only going to a few select companies. We as consumers, are gonna suffer, and there's nothing we can do about it.

*slits wrist*

 

Alright, I'm not THAT pessimistic XD... actually I sorta am O.o

Hopefully huge ass companies like Sony will keep experimenting, and EA will be able to make both good games, AND market them well *crosses fingers for Bad Company 2*

Ah, I see. I was confused by your statement. I thought you were saying that while people are still buying games, they're only buying cheap ones now because of the recession. It's true that the upsurge in game costs means that it's harder to take chances. You've got to have the biggest, most easily assured of sales game out there, and you've got to pump a lot of money in to advertising to ensure it stays that way. And that's just not a business model that the entire industry can thrive on.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Around the Network
stof said:
WiiStation360 said:


 

This graph excludes:

1) The subscription to all MMOS and Xbox Live fees.  (WoW alone is well over $1B anually in subscription fees)
2) All WiiWare, Steam, XBLA, PSN, games
3) all DLC or paid content for games (Activision will probably get $100m+  for MW2 DLC alone in 2010)
4. Non tradition gaming revenue from sources like the Apple App store and web games (Facebook etc)

So every revenue source that is growing is not included in these numbers.  And a lot of this growth comes at the expense of retail sales.

You've mistaken what the graph is saying. He's not saying sales are shrinking, he's saying that 2008 and 2009 have been the two highest years of all time for revenue. And that's even without what you mention. He's talking about why so many devs are shutting down and laying people off in what is clearly a golden age of game sales. I mean look at those numbers! Revenue is almost twice what it was 4 years ago! How on earth does an industry double it's revenue AND shed thousands of jobs at the exact same time!?


Easy more expenses!!!!! If I have more money coming in,but all my expenses go up,then I'm really not making anymore money than before!!!



revenue-expenses=profit!!!! are negative gain for some compaines!!!!



stof said:
WiiStation360 said:


 

This graph excludes:

1) The subscription to all MMOS and Xbox Live fees.  (WoW alone is well over $1B anually in subscription fees)
2) All WiiWare, Steam, XBLA, PSN, games
3) all DLC or paid content for games (Activision will probably get $100m+  for MW2 DLC alone in 2010)
4. Non tradition gaming revenue from sources like the Apple App store and web games (Facebook etc)

So every revenue source that is growing is not included in these numbers.  And a lot of this growth comes at the expense of retail sales.

You've mistaken what the graph is saying. He's not saying sales are shrinking, he's saying that 2008 and 2009 have been the two highest years of all time for revenue. And that's even without what you mention. He's talking about why so many devs are shutting down and laying people off in what is clearly a golden age of game sales. I mean look at those numbers! Revenue is almost twice what it was 4 years ago! How on earth does an industry double it's revenue AND shed thousands of jobs at the exact same time!?

The reason devs are shutting down is because their business models don't work. They are producing games that, although consumers are buying in droves, are costing too much money to develop. Because of that, there was/is a glut of workers in the industry, which caused more and more to be layed off.

Here's the way to look at it:

Development costs among blockbuster titles has gone up considerably in the past few years. We all know that. What are development costs? Artists, coders, programmers, Q&A testers, ect. The intrinsic cost of video games are the people that make them. Outside of human costs, there is very little else that goes into making a game...Which is unlike many other industries. Humans are the machine tools, the cars, the machines that build games (I use that terminology comparatively to other industries where humans aren't the soul producers of goods).

So if development costs go up considerably, it means that it takes a lot more people to make any given video game. The market could not, and cannot handle that. When companies finally realized that they couldn't sustain as many workers as they have, they've had to scale back on production budgets, which means a smaller workforce.

So the shrinking of developers - layoffs and studio closings - is tied to how much money the development studios are willing to put forth for gaming titles.

It is part of the business cycle. Having said that, things can and will change. Developers will scale back. New types of games like mobile and browser-based casual titles will lead to new studios hiring some of the old workforce. The workforce will go to better-managed companies that produce games that bring in revenue without costing an arm and a leg to develop. Life will go on.



Back from the dead, I'm afraid.

mrstickball said:
stof said:
WiiStation360 said:


 

This graph excludes:

1) The subscription to all MMOS and Xbox Live fees.  (WoW alone is well over $1B anually in subscription fees)
2) All WiiWare, Steam, XBLA, PSN, games
3) all DLC or paid content for games (Activision will probably get $100m+  for MW2 DLC alone in 2010)
4. Non tradition gaming revenue from sources like the Apple App store and web games (Facebook etc)

So every revenue source that is growing is not included in these numbers.  And a lot of this growth comes at the expense of retail sales.

You've mistaken what the graph is saying. He's not saying sales are shrinking, he's saying that 2008 and 2009 have been the two highest years of all time for revenue. And that's even without what you mention. He's talking about why so many devs are shutting down and laying people off in what is clearly a golden age of game sales. I mean look at those numbers! Revenue is almost twice what it was 4 years ago! How on earth does an industry double it's revenue AND shed thousands of jobs at the exact same time!?

The reason devs are shutting down is because their business models don't work. They are producing games that, although consumers are buying in droves, are costing too much money to develop. Because of that, there was/is a glut of workers in the industry, which caused more and more to be layed off.

Here's the way to look at it:

Development costs among blockbuster titles has gone up considerably in the past few years. We all know that. What are development costs? Artists, coders, programmers, Q&A testers, ect. The intrinsict cost of video games are the people that make them. Outside of human costs, there is very little else that goes into making a game.

So if development costs go up considerably, it means that it takes a lot more people to make any given video game. The market could not, and cannot handle that. When companies finally realized that they couldn't sustain as many workers as they have, they've had to scale back on production budgets, which means a smaller workforce.

So the shrinking of developers - layoffs and studio closings - is tied to how much money the development studios are willing to put forth for gaming titles.

It is part of the business cycle. Having said that, things can and will change. Developers will scale back. New types of games like mobile and browser-based casual titles will lead to new studios hiring some of the old workforce. The workforce will go to better-managed companies that produce games that bring in revenue without costing an arm and a leg to develop. Life will go on.

good you explained it better,than I did!!!!



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mrstickball said:
stof said:
WiiStation360 said:


 

This graph excludes:

1) The subscription to all MMOS and Xbox Live fees.  (WoW alone is well over $1B anually in subscription fees)
2) All WiiWare, Steam, XBLA, PSN, games
3) all DLC or paid content for games (Activision will probably get $100m+  for MW2 DLC alone in 2010)
4. Non tradition gaming revenue from sources like the Apple App store and web games (Facebook etc)

So every revenue source that is growing is not included in these numbers.  And a lot of this growth comes at the expense of retail sales.

You've mistaken what the graph is saying. He's not saying sales are shrinking, he's saying that 2008 and 2009 have been the two highest years of all time for revenue. And that's even without what you mention. He's talking about why so many devs are shutting down and laying people off in what is clearly a golden age of game sales. I mean look at those numbers! Revenue is almost twice what it was 4 years ago! How on earth does an industry double it's revenue AND shed thousands of jobs at the exact same time!?

The reason devs are shutting down is because their business models don't work. They are producing games that, although consumers are buying in droves, are costing too much money to develop. Because of that, there was/is a glut of workers in the industry, which caused more and more to be layed off.

Here's the way to look at it:

Development costs among blockbuster titles has gone up considerably in the past few years. We all know that. What are development costs? Artists, coders, programmers, Q&A testers, ect. The intrinsic cost of video games are the people that make them. Outside of human costs, there is very little else that goes into making a game...Which is unlike many other industries. Humans are the machine tools, the cars, the machines that build games (I use that terminology comparatively to other industries where humans aren't the soul producers of goods).

So if development costs go up considerably, it means that it takes a lot more people to make any given video game. The market could not, and cannot handle that. When companies finally realized that they couldn't sustain as many workers as they have, they've had to scale back on production budgets, which means a smaller workforce.

So the shrinking of developers - layoffs and studio closings - is tied to how much money the development studios are willing to put forth for gaming titles.

It is part of the business cycle. Having said that, things can and will change. Developers will scale back. New types of games like mobile and browser-based casual titles will lead to new studios hiring some of the old workforce. The workforce will go to better-managed companies that produce games that bring in revenue without costing an arm and a leg to develop. Life will go on.

That's what I was saying. Costs went through the roof and a lot of companies couldn't handle it, so they shut down or laid people off. And many companies have stated that they're still going for this model, which is why the industry isn't ouf of the woods yet.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

WiiStation360 said:



 

This graph excludes:

1) The subscription to all MMOS and Xbox Live fees.  (WoW alone is well over $1B anually in subscription fees)
2) All WiiWare, Steam, XBLA, PSN, games
3) all DLC or paid content for games (Activision will probably get $100m+  for MW2 DLC alone in 2010)
4. Non tradition gaming revenue from sources like the Apple App store and web games (Facebook etc)

So every revenue source that is growing is not included in these numbers.  And a lot of this growth comes at the expense of retail sales.

This.

The gaming industry isn't dying, it's changing. There have never been this many different ways to game. When an industry is changing there are way more than usual casualties. The credit crunch added a few more casualties. Companies must adapt or die. That's all there is too it.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



As long as Ninty prospers I don't care for the industry's health. VGs can't die because Ninty are immortal.



But dharh, the graph doesn't say sales are declining. The graph says sales are at an all time high for the last 2 years. His article is about how the industry is shutting doors and laying off despite record high revenue. How the industry has latched on to a business model that's sucking it dry during the golden age of game sales.

And your right, the industry is changing and companies need to adapt or they'll die. That's what the article is about. How companies are dying right now. Hopefully they'll adapt.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

What a rotten article, written by a fearmonger.

The gaming industry is doing great and it will remain successful and profitable for decades.

No major change has happened and will not happen. Companies come and go just like in every industry. Some employees lose their jobs, but the inflow of new blood is just as big.

And never has there been so many quality games as in this generation.