mrstickball said:
The reason devs are shutting down is because their business models don't work. They are producing games that, although consumers are buying in droves, are costing too much money to develop. Because of that, there was/is a glut of workers in the industry, which caused more and more to be layed off. Here's the way to look at it: Development costs among blockbuster titles has gone up considerably in the past few years. We all know that. What are development costs? Artists, coders, programmers, Q&A testers, ect. The intrinsict cost of video games are the people that make them. Outside of human costs, there is very little else that goes into making a game. So if development costs go up considerably, it means that it takes a lot more people to make any given video game. The market could not, and cannot handle that. When companies finally realized that they couldn't sustain as many workers as they have, they've had to scale back on production budgets, which means a smaller workforce. So the shrinking of developers - layoffs and studio closings - is tied to how much money the development studios are willing to put forth for gaming titles. It is part of the business cycle. Having said that, things can and will change. Developers will scale back. New types of games like mobile and browser-based casual titles will lead to new studios hiring some of the old workforce. The workforce will go to better-managed companies that produce games that bring in revenue without costing an arm and a leg to develop. Life will go on. |
good you explained it better,than I did!!!!