WiiStation360 said:
This graph excludes: 1) The subscription to all MMOS and Xbox Live fees. (WoW alone is well over $1B anually in subscription fees) So every revenue source that is growing is not included in these numbers. And a lot of this growth comes at the expense of retail sales. |
This.
The gaming industry isn't dying, it's changing. There have never been this many different ways to game. When an industry is changing there are way more than usual casualties. The credit crunch added a few more casualties. Companies must adapt or die. That's all there is too it.