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WiiStation360 said:



 

This graph excludes:

1) The subscription to all MMOS and Xbox Live fees.  (WoW alone is well over $1B anually in subscription fees)
2) All WiiWare, Steam, XBLA, PSN, games
3) all DLC or paid content for games (Activision will probably get $100m+  for MW2 DLC alone in 2010)
4. Non tradition gaming revenue from sources like the Apple App store and web games (Facebook etc)

So every revenue source that is growing is not included in these numbers.  And a lot of this growth comes at the expense of retail sales.

This.

The gaming industry isn't dying, it's changing. There have never been this many different ways to game. When an industry is changing there are way more than usual casualties. The credit crunch added a few more casualties. Companies must adapt or die. That's all there is too it.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.