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Forums - Microsoft Discussion - Xbox 360: developers split on the future of Natal

...what announcement did ms make that they are talking about?

...ms took out the processor in the camera? (is this the announcement?)



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It is too early to make a decision on how great or bad Natal will be. I am as to how the devs will implement Natal and to what extent, especially now that we know the 360 will have to dedicate one core specifically to Natal.

Even then, I can't see it hindering games too much. After all, the 360 has the flexible gpu memory to still make decent games without stressing the cpu too much (imo).

However, from my experience with the ps2 eyetoy, i just find motion control without the use of a physical device frustrating and a chore. A lot of the games released on the ps2 including darkwatch were fun for the novelty, but this quickly wore off.

Lets just hope Natal is implemented for the hardcore more so than the grandmas and grandads.



ils411 said:
Natal will be blast imo, of course, depending on what genere they us it for. exercise games, mini games and party games will be cool. but fighting, rpg, fps n action adventure please no.

There's the Wii for mini games, exercise games and party games and it has a giant list of them too, what's the point of copying those this far into the generation?



Thanks to Blacksaber for the sig!

I've got a question (This has got nothing to do with Natal being crap)

Why is it that some Natal games have been canceled? Like we saw one the other day.



Cross-X said:
I've got a question (This has got nothing to do with Natal being crap)

Why is it that some Natal games have been canceled? Like we saw one the other day.

Cause it sucked i mean imagine playing the game with two fingers the whole time and it looked like like an short downloadable game anyway



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This is what happens when a company tries to muscle in on an area totally dominated THEY PANIC. Taking the processor out was obviously because they couldnt sell this at a decent price and taking it out will mean it will flop big time. It's like taking accelerometer out of the wiimote!



"...the best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written. In my case, I went to the garbage cans at the Computer Science Center and fished out listings of their operating system." - Bill Gates (Microsoft Corporation)

"Hey, Steve, just because you broke into Xerox's house before I did and took the TV doesn't mean I can't go in later and take the stereo." - Bill Gates (Microsoft Corporation)

Bill Gates had Mac prototypes to work from, and he was known to be obsessed with trying to make Windows as good as SAND (Steve's Amazing New Device), as a Microsoft exec named it. It was the Mac that Microsoft took for its blueprint on how to make a GUI.

 

""Windows [n.] - A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight bit operating system originally coded for a four bit microprocessor and sold by a two-bit company that can't stand one bit of competition.""

they should have waited for next console.

now if they don't deliver this year with a full platform working, bugfree with all features in the demoit will be a broken promise,

giving time to sony and nintendo to make it happen.

nintendo now have to money to develop better tech, and sony the engineering muscle to do it better.



Well, not doubt this will be taken as an attack, but I find Natal the least interesting for games out of the Wii, Arc or whatever and itself.

I believe that any game is better with feedback, and Natal can't give it. Holding a Wii mote and feeling the contact as I hit a ball playing tennis is, so far as I'm concerned, better than holding an inert prop or (being pedantic) just swinging my empty hand.

On the other hand, maybe MS have decided Sony were right and rumble and physical feedback is 'last gen'. If so I disagree just as I did with Sony. Physical feedback is a key element of modern gaming IMO.

I love the look of Natal as an interface, but for games the total lack of physical feedback is a big no-no for me, plus without a control I think it will be hugely limited in gameplay options for most current genres. It could be great for excercise titles and adventure titles though, plus of course minigames, but I don't see that being enough unless MS come up with something amazing.

My other concern, which applies to Arc as well, is that most third party developers have clearly struggled with motion control titles on Wii vs Nintendo, so I don't see why, faced with Arc and something even less familiar in Natal, they're suddenly going to learn how to do it properly.



Try to be reasonable... its easier than you think...

Well, at least they are trying their best
By the way, we will not know if Natal lags until we've played it, don't judge by the video



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

I'd say as it's targeted at the more casual audience (might be wrong tho), the main selling point will be the marketing. People can buy it because of awesome add, it might promise stuff that can't be delivered and it will still sell like shortcakes. Even those dumb minigames that Microsoft shown at E3 which were for technical presentation mainly, can convince people to buy it. I know a loads of people who bought Wii just for the original Wii Sports and never played or used it for anything else (with the exception to Wii Fit).



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising