Well, not doubt this will be taken as an attack, but I find Natal the least interesting for games out of the Wii, Arc or whatever and itself.
I believe that any game is better with feedback, and Natal can't give it. Holding a Wii mote and feeling the contact as I hit a ball playing tennis is, so far as I'm concerned, better than holding an inert prop or (being pedantic) just swinging my empty hand.
On the other hand, maybe MS have decided Sony were right and rumble and physical feedback is 'last gen'. If so I disagree just as I did with Sony. Physical feedback is a key element of modern gaming IMO.
I love the look of Natal as an interface, but for games the total lack of physical feedback is a big no-no for me, plus without a control I think it will be hugely limited in gameplay options for most current genres. It could be great for excercise titles and adventure titles though, plus of course minigames, but I don't see that being enough unless MS come up with something amazing.
My other concern, which applies to Arc as well, is that most third party developers have clearly struggled with motion control titles on Wii vs Nintendo, so I don't see why, faced with Arc and something even less familiar in Natal, they're suddenly going to learn how to do it properly.
Try to be reasonable... its easier than you think...