Is this a Wiiware or full game?
I don't think this is the right words to hear from a developer of a game that will probably bomb
The Calling doesn't looks THAT good.
the calling does looks incredibly freaky though, if i see it i am willing to pick it up
This isn't the right attitude. You do have to care about the financials, you do have to care about the customer and the game's sales. Otherwise you are betraying your investors. Making a game isn't a fun hobby you do for yourself, unless you're self funded, you do it to satisfy customers and make your investors some profit.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
Demotruk said: This isn't the right attitude. You do have to care about the financials, you do have to care about the customer and the game's sales. Otherwise you are betraying your investors. Making a game isn't a fun hobby you do for yourself, unless you're self funded, you do it to satisfy customers and make your investors some profit. |
The way I read it is: If you make a game out of passion, then you won't have to worry about the sales, because it's quality and value will carry it in the marketplace. This makes at least some sense. I think it fits your criteria about turning profit.
So basically he accuses the developers of mature titles on the Wii so far to not have put their hearts into their games and only thought about sales? I agree with him, but if his games fails on the Wii, does that mean he didn't put his artistic efforts into the game, even though he did? To me, this is nothing but a bullshit statement.
Well the Calling might not look like much, but if the dev cost is low ( and usually Hudson is talented in reducing costs) maybe the couple of thousend units it will move will be enough to cover the $ they spend on it
Vote the Mayor for Mayor!
Nick said:
The way I read it is: If you make a game out of passion, then you won't have to worry about the sales, because it's quality and value will carry it in the marketplace. This makes at least some sense. I think it fits your criteria about turning profit. |
No, unfortunately it doesn't. There are many many games that are made with passion but with little understanding of the audience, or little attention paid to the audience. They're the ones that end up critical successes but commercial failures.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
"If you aren't passionate about the game you're making, then it's not going to have a chance in the first place," he says.
"You need that sort of force working on it," Shimizu adds. "If all you think about is money and finances, then you tend to put what you want to do on the back burner."
Pretty much all I needed to read. I cannot fathom how any of those companies were passionate about making the ninth Imaginez game or the 50th Sports Party. Those games were nothing more than in-betweens to bring in funds to support REAL efforts on other consoles; despicable.
Hudson's Calling game won't sell anything, but they've been making games for Nintendo system's for more than a decade, and have been able to survive without high-selling games somehow, so they know what they are talking about.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
Finally, someone's talking some sense.
Monster Hunter: pissing me off since 2010.