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Nick said:
Demotruk said:
This isn't the right attitude. You do have to care about the financials, you do have to care about the customer and the game's sales. Otherwise you are betraying your investors. Making a game isn't a fun hobby you do for yourself, unless you're self funded, you do it to satisfy customers and make your investors some profit.

The way I read it is: If you make a game out of passion, then you won't have to worry about the sales, because it's quality and value will carry it in the marketplace.  This makes at least some sense.  I think it fits your criteria about turning profit.

No, unfortunately it doesn't. There are many many games that are made with passion but with little understanding of the audience, or little attention paid to the audience. They're the ones that end up critical successes but commercial failures.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.