Nick said:
The way I read it is: If you make a game out of passion, then you won't have to worry about the sales, because it's quality and value will carry it in the marketplace. This makes at least some sense. I think it fits your criteria about turning profit. |
No, unfortunately it doesn't. There are many many games that are made with passion but with little understanding of the audience, or little attention paid to the audience. They're the ones that end up critical successes but commercial failures.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.