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Forums - Sales Discussion - Holiday 2009: PS3 vs. 360 Exclusive Game + Hardware Sales

Dallinor said:
Reasonable said:
bugrimmar said:
Lips and Singstar did far better than I thought. Individually, they don't seem like much. But if you add all of the various titles together, they're pretty impressive.

On another note, anyone notice that Lair did 33k over the holidays? I wonder who bought it..

lol - that's probably 33K at an average price of $5 dollars or less.  Poor old Lair.  I got it for $4 myself just to see what all the fuss was about - not recently, 5 months or so back.

Was it worth the $4?

Just about.  I played using the patch that removes the motion control.  I did try the motion control flight and it just seemed too much fuss to use.  It worked okay as such, but didn't seem worth the effort and was clearly less accurate.  To me there's no point using motion controls unless it's clearly the better option which in this case it wasn't.

The game really isn't that amazing though even if you remove the control hiccups.  It seems fairly polished in many ways, but the actual gameplay is weak and the missions somewhat uninvolving.  In theory moving down troops with your own dragon seems fun, but in reality it's surprisingly bland, probably beacuse in the end, due to scale, etc. the feeling is more of quickly zooming past a row of small moving dots that all fall over.

My 9 year old son loved it for a while, but didn't finish it and in the end obviously found it too repetitive.

I think there was a good game within the core idea, but in the end the developer failed to make it work and didn't find the right gameplay mechanics to convey the cool experience they clearly had in mind.



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Reasonable said:
Dallinor said:
Reasonable said:
bugrimmar said:
Lips and Singstar did far better than I thought. Individually, they don't seem like much. But if you add all of the various titles together, they're pretty impressive.

On another note, anyone notice that Lair did 33k over the holidays? I wonder who bought it..

lol - that's probably 33K at an average price of $5 dollars or less.  Poor old Lair.  I got it for $4 myself just to see what all the fuss was about - not recently, 5 months or so back.

Was it worth the $4?

Just about.  I played using the patch that removes the motion control.  I did try the motion control flight and it just seemed too much fuss to use.  It worked okay as such, but didn't seem worth the effort and was clearly less accurate.  To me there's no point using motion controls unless it's clearly the better option which in this case it wasn't.

The game really isn't that amazing though even if you remove the control hiccups.  It seems fairly polished in many ways, but the actual gameplay is weak and the missions somewhat uninvolving.  In theory moving down troops with your own dragon seems fun, but in reality it's surprisingly bland, probably beacuse in the end, due to scale, etc. the feeling is more of quickly zooming past a row of small moving dots that all fall over.

My 9 year old son loved it for a while, but didn't finish it and in the end obviously found it too repetitive.

I think there was a good game within the core idea, but in the end the developer failed to make it work and didn't find the right gameplay mechanics to convey the cool experience they clearly had in mind.

i tried it for awhile. 10 minutes was enough to make me puke. i mean, literally. the game made me dizzy.

speaking of which, you paid $4 for a game.. who gets that money? who has to make up for the shortfall?



nice list



Why are people surprised at Lips and Eye Pet? The casuals are out there and the right games will pull them right in.



Currently playing on PS3: God of War III

Currently playing on Xbox360: Final Fantasy XIII

Currently playing on NDS: Chrono Trigger

bugrimmar said:
Reasonable said:
Dallinor said:
Reasonable said:
bugrimmar said:
Lips and Singstar did far better than I thought. Individually, they don't seem like much. But if you add all of the various titles together, they're pretty impressive.

On another note, anyone notice that Lair did 33k over the holidays? I wonder who bought it..

lol - that's probably 33K at an average price of $5 dollars or less.  Poor old Lair.  I got it for $4 myself just to see what all the fuss was about - not recently, 5 months or so back.

Was it worth the $4?

Just about.  I played using the patch that removes the motion control.  I did try the motion control flight and it just seemed too much fuss to use.  It worked okay as such, but didn't seem worth the effort and was clearly less accurate.  To me there's no point using motion controls unless it's clearly the better option which in this case it wasn't.

The game really isn't that amazing though even if you remove the control hiccups.  It seems fairly polished in many ways, but the actual gameplay is weak and the missions somewhat uninvolving.  In theory moving down troops with your own dragon seems fun, but in reality it's surprisingly bland, probably beacuse in the end, due to scale, etc. the feeling is more of quickly zooming past a row of small moving dots that all fall over.

My 9 year old son loved it for a while, but didn't finish it and in the end obviously found it too repetitive.

I think there was a good game within the core idea, but in the end the developer failed to make it work and didn't find the right gameplay mechanics to convey the cool experience they clearly had in mind.

i tried it for awhile. 10 minutes was enough to make me puke. i mean, literally. the game made me dizzy.

speaking of which, you paid $4 for a game.. who gets that money? who has to make up for the shortfall?

Beats me.  I think by that stage everyone was writing it off.  For example, the retailer I got it from had probably spent more money having the thing on their shelves vs the cost to buy it.

I presume for such titles the retailer keeps the bulk with others seeing a tiny fraction - and when you're splitting $4 you are talking about tiny fractions!

It really was just a weak title though.  At launch, if they hadn't gone for motion control only, it would have probably sold decent enough due to lack of choice.  But by the time they admited error and patched it the game was done for - too many better titles were around by then.

I will say, I almost felt guilty handing over the $4 as it did seem a paltry sum for what presumerably was a fairly expensive game to develop.



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dolemit3 said:
Why are people surprised at Lips and Eye Pet? The casuals are out there and the right games will pull them right in.

Lips surprised me a little beacuse 360 simply doesn't tend to appeal to casuals as a console purchase in the first place.  But thinking about it I realize the console clearly has enough install base to support a fairly small percentage of such sales.  The big question is whether it will ever see enough people buying it for such games instead of the core titles?  But that's a topic for another thread obviously.

Eyepet didn't surprise me as Playstation brand can support such a title more easily, even with such a downgraded install base vs PS2.



Try to be reasonable... its easier than you think...

360 attach rate of new games with consoles sold = 2.6 games per console
PS3 attach rate of new games with consoles sold = 1.5 games per console

360 wins over the PS3 in attach ratio. PS3 winning the holiday period by over 1.5 million was expected due to the effect of a 25% discount and the PS3 being re-launched as the PS3 Slim.

PS3s win over the 360 for first three weeks before this holiday period was an additional 1 million units.

2.5 million PS3 gain in last 4 months erased the 360s 0.5 million gain over the first 8 months of 2009. End result PS3 outsells the 360 by around 2 million units for 2009.



Reasonable said:
dolemit3 said:
Why are people surprised at Lips and Eye Pet? The casuals are out there and the right games will pull them right in.

Lips surprised me a little beacuse 360 simply doesn't tend to appeal to casuals as a console purchase in the first place.  But thinking about it I realize the console clearly has enough install base to support a fairly small percentage of such sales.  The big question is whether it will ever see enough people buying it for such games instead of the core titles?  But that's a topic for another thread obviously.

Eyepet didn't surprise me as Playstation brand can support such a title more easily, even with such a downgraded install base vs PS2.


and we have to take in count Eye Pet has not be released in NA !

same goes for demon soul in PAL (even if it has been imported a lot from NA as it is an hardcore title)



Time to Work !

bugrimmar said:
^ fine. you win. i don't want to incur nazna's wrath.

anyway, that rule is still meaningless to me. i don't feel the need to be technical. i just want numbers.

The company's themselves refer to the games as exclusives, particularly in an environment where PC is less and less significant with regards to hardcore gaming.

Given that, the VGC rule is fairly inconsistent.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

starcraft said:
bugrimmar said:
^ fine. you win. i don't want to incur nazna's wrath.

anyway, that rule is still meaningless to me. i don't feel the need to be technical. i just want numbers.

The company's themselves refer to the games as exclusives, particularly in an environment where PC is less and less significant with regards to hardcore gaming.

Given that, the VGC rule is fairly inconsistent.

eh, i guess a rule is a rule. it's funny, though, how the people who pointed out the console exclusive thing only pointed out the 360 ones, and left out the PS3 ones. mlb the show is on ps2 and psp, god of war collection is just a port of 2 ps2 games, and singstar is on ps2.