bugrimmar said:
Reasonable said:
Dallinor said:
Reasonable said:
bugrimmar said: Lips and Singstar did far better than I thought. Individually, they don't seem like much. But if you add all of the various titles together, they're pretty impressive.
On another note, anyone notice that Lair did 33k over the holidays? I wonder who bought it.. |
lol - that's probably 33K at an average price of $5 dollars or less. Poor old Lair. I got it for $4 myself just to see what all the fuss was about - not recently, 5 months or so back.
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Was it worth the $4?
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Just about. I played using the patch that removes the motion control. I did try the motion control flight and it just seemed too much fuss to use. It worked okay as such, but didn't seem worth the effort and was clearly less accurate. To me there's no point using motion controls unless it's clearly the better option which in this case it wasn't.
The game really isn't that amazing though even if you remove the control hiccups. It seems fairly polished in many ways, but the actual gameplay is weak and the missions somewhat uninvolving. In theory moving down troops with your own dragon seems fun, but in reality it's surprisingly bland, probably beacuse in the end, due to scale, etc. the feeling is more of quickly zooming past a row of small moving dots that all fall over.
My 9 year old son loved it for a while, but didn't finish it and in the end obviously found it too repetitive.
I think there was a good game within the core idea, but in the end the developer failed to make it work and didn't find the right gameplay mechanics to convey the cool experience they clearly had in mind.
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i tried it for awhile. 10 minutes was enough to make me puke. i mean, literally. the game made me dizzy.
speaking of which, you paid $4 for a game.. who gets that money? who has to make up for the shortfall?
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Beats me. I think by that stage everyone was writing it off. For example, the retailer I got it from had probably spent more money having the thing on their shelves vs the cost to buy it.
I presume for such titles the retailer keeps the bulk with others seeing a tiny fraction - and when you're splitting $4 you are talking about tiny fractions!
It really was just a weak title though. At launch, if they hadn't gone for motion control only, it would have probably sold decent enough due to lack of choice. But by the time they admited error and patched it the game was done for - too many better titles were around by then.
I will say, I almost felt guilty handing over the $4 as it did seem a paltry sum for what presumerably was a fairly expensive game to develop.