SaviorX said:
Kenryoku_Maxis said:
Every time Nintendo goes the 'edgy' or 'hardcore' route, they get mixed results or it even bites them in the butt. Look at Metroid Prime. Many people consider it a success, but is it really? It pretty much sold like every other Metroid title, only good in America. Or how about Twilight Princess. A title tailor made for those who focus on graphics and story over gameplay (pretty much the western gamer of today). And it was considered by some to be Nintendos poorest Zelda as of late.
And must we bring up the N64 and GameCube, which focused on graphics and trying to cater to the 'hardcore' market?
Yeah...Sega, you had your chance to make some 'hardcore' games for a Nintendo console. Instead, all you wanted to do was port Sonic Adventure for the third time and make weak games like 'Sonic Riders'.
This is just another third party whining about their games not selling because they didn't advertise them.
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Why the N64 and GC underperformed is not because Nintendo was making "hard/core" games. There are dozens of other factors.
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Sure there are dozens of other factors. But if you look at the games many people (including reviewers) consider edgy or even hardcore on those systems, it didn't help push consoles are increase popularity of the system. People didn't go out to buy 5 million new GC consoles for RE4 or Metroid Prime. Or Ocarina of TIme and Goldeneye 007. They sold some extra consoles, but most of the sales for those games went to people who already had the system or multiple consoles. A problem Nintendo is having for the Wii now.
Nintendo sells more consoles when they make games that touch upon the 'all ages' or 'family' market. Many people brand that as being 'non-hardcore', but just because Nintendo makes games for all ages doesn't mean some of their games doesn't also target long time gamers, like Zelda, Mario or Metroid.