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Poll: M.A.G beta

The beta was much better than you expected. 121 29.23%
 
The beta was better than you expected. 88 21.26%
 
The beta was as you excpected it to be. 91 21.98%
 
The beta was worse than you expected. 63 15.22%
 
The beta was much worse than you expected. 51 12.32%
 
Total:414

Raven loses because they look like Master Chief.



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Mirson said:
IllegalPaladin said:
Mirson said:

Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.

The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.

Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players

I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.

If you're talking about Sabotage, yea. For A it's crazy because you have to go around to the sides of the building and then go up the stairs and all but one are facing away from the defenders so you have to run up the stairs with your back facing the enemy which will leave you under fire the entire way. It's a little bit better for B because there is a set of stairs on the front of the building and then there's the walkway that is accessable from the hilltop area where both attackers and defenders can fight for coming out of their spawn. I try to be smart about getting to their objectives and throw smoke grenades to try and cover up the stairs before I climb them, but it's still common that I'll get shot at from somewhere. 

I'm curious to know what people think about Raven's maps. Do they lose so much in Domination because their map has a poor layout or is it just the players? I'm also curious about what others think about their Sabotage map.

Yep, talking about Sabotage. S.V.E.R. has a lot of advantages and great spots for defense; it looks difficult to capture one of those points. We were pushed back to point C once out of the 10 games I've played. Defending point C was a whole lot of fun.

Which one is Raven's map? Is it the South America one? I think the bushes and trees make it easy to go undetected and attack their base.

Yea, it's that one.

Since it's difficult to spot enemies in this game, it's worse with the grass, tree's as well as the rockey structure of Raven's map (especially if you're Valor wearing green uniforms....). However, there is a lot of open area so sniping can be a little crazy. I don't know how it is for the attackers, but I've been nailed plenty of times when I'm running around in our FragO areas. A and B also feel more accessable since they're pretty open to sniper fire and both have three stairways which people can use. One of the stairways on each base takes you up above the objective so you can rain down bullets on the defenders before you drop down and the stairway faces the attackers so it's easier for them to run up there than for the defenders. Objective C is also crazy because the second floor where the objective is located is open to sniper fire, grenades, and rockets.

Valor's map can be quite defendable too. A and B have open areas where snipers can pick off attackers as they move up. Their objectives are in those tents and the walls facing the defender's side have an gap in them that snipers can use to pick off someone who has started planting the charge and can't move. Then objective C is in that insanly tall building which can make it quite difficult to work your way up no matter which path you take.



I also have played as a SVER player

and I also got the impression that A/B where easy to defend

the most funny is playing sabotage on defense, then the enemies take A and B (QUICKLY) , then you defend C as a medical guy during 15' and u get TONNES OF XP !



Time to Work !

Well im going to try and see if i can get to Domination and then see if it improves for me.



"They will know heghan belongs to the helghast"

"England expects that everyman will do his duty"

"we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender"

 

NKAJ said:
Well im going to try and see if i can get to Domination and then see if it improves for me.


domnation is better but you can"t say it is a "different" game. There are more option that you discover with the time but the overall scale is the same "your 7 squad soldiers"

neverthelss there are plenty of tactics you can perform to completely "unbalance" the fight in your favor if the general player is good :

imagine what happens when the 128 players of team A are spread all over the map to defend all the objectives and that the 128 players of team B decide to all focus, suddenly, on objectifs X ... that becomes insane and that is what is about MAG.



Time to Work !

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I hate when you are attacking and I set the armored car up right outside the action so we can get rapid respawns right into the action and then some dumb ass has to take the tank and drive it right into the enemies base so that it gets blown up right away or they take it for a joy ride away from the action and crash it into the rocks then leave it. It sucks when a few morons completely ruin a good strategy.



IllegalPaladin said:
Mirson said:

Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.

The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.

Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players

I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.

If you're talking about Sabotage, yea. For A it's crazy because you have to go around to the sides of the building and then go up the stairs and all but one are facing away from the defenders so you have to run up the stairs with your back facing the enemy which will leave you under fire the entire way. It's a little bit better for B because there is a set of stairs on the front of the building and then there's the walkway that is accessable from the hilltop area where both attackers and defenders can fight for coming out of their spawn. I try to be smart about getting to their objectives and throw smoke grenades to try and cover up the stairs before I climb them, but it's still common that I'll get shot at from somewhere. 

I'm curious to know what people think about Raven's maps. Do they lose so much in Domination because their map has a poor layout or is it just the players? I'm also curious about what others think about their Sabotage map.

 

I think all 3 sabotage maps are "easy" to defend, if you know what you're doing.  I think that the SVER map is the easiest to defend with (and from) snipers, which is the reason it seems so hard in an unorganized game -- most newbies seem to prefer to hide and snipe, which inherently makes the SVER map easier to defend when most of the other side is also newbies.  A little smoke here and there, and the SVER map is just as easy (maybe moreso, since smoke is really frustrating to snipers) as the other maps, IMO.

Most players seem to avoid smoke in their attacking loadouts (because its near useless in other games, relatively).  Its critical in MAG.  Absolutely critical.  Everyone should have it, and everyone should use it to get where they're going.  If I had to choose one type of grenade to carry with me, that'd be it.  In real life, too.



 

Sometimes it's like I'm the only one throwing smokes which is such a shame because it usually means that I have to be the one that initiates the capture of the objective and hope that it inspires other team mates to move in and help defend it.

Anyway, I had a good 3 or 4 games last night so I ended the beta on a good note. While a rental for sure, buying this thing at full price still feels like a stretch for me.



IllegalPaladin said:

Sometimes it's like I'm the only one throwing smokes which is such a shame because it usually means that I have to be the one that initiates the capture of the objective and hope that it inspires other team mates to move in and help defend it.

Anyway, I had a good 3 or 4 games last night so I ended the beta on a good note. While a rental for sure, buying this thing at full price still feels like a stretch for me.

Keep on trucking martyr



Has the public beta ended? I can't log into it...