Mirson said:
IllegalPaladin said:
Mirson said:
Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.
The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.
Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players
I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.
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If you're talking about Sabotage, yea. For A it's crazy because you have to go around to the sides of the building and then go up the stairs and all but one are facing away from the defenders so you have to run up the stairs with your back facing the enemy which will leave you under fire the entire way. It's a little bit better for B because there is a set of stairs on the front of the building and then there's the walkway that is accessable from the hilltop area where both attackers and defenders can fight for coming out of their spawn. I try to be smart about getting to their objectives and throw smoke grenades to try and cover up the stairs before I climb them, but it's still common that I'll get shot at from somewhere.
I'm curious to know what people think about Raven's maps. Do they lose so much in Domination because their map has a poor layout or is it just the players? I'm also curious about what others think about their Sabotage map.
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Yep, talking about Sabotage. S.V.E.R. has a lot of advantages and great spots for defense; it looks difficult to capture one of those points. We were pushed back to point C once out of the 10 games I've played. Defending point C was a whole lot of fun.
Which one is Raven's map? Is it the South America one? I think the bushes and trees make it easy to go undetected and attack their base.
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Yea, it's that one.
Since it's difficult to spot enemies in this game, it's worse with the grass, tree's as well as the rockey structure of Raven's map (especially if you're Valor wearing green uniforms....). However, there is a lot of open area so sniping can be a little crazy. I don't know how it is for the attackers, but I've been nailed plenty of times when I'm running around in our FragO areas. A and B also feel more accessable since they're pretty open to sniper fire and both have three stairways which people can use. One of the stairways on each base takes you up above the objective so you can rain down bullets on the defenders before you drop down and the stairway faces the attackers so it's easier for them to run up there than for the defenders. Objective C is also crazy because the second floor where the objective is located is open to sniper fire, grenades, and rockets.
Valor's map can be quite defendable too. A and B have open areas where snipers can pick off attackers as they move up. Their objectives are in those tents and the walls facing the defender's side have an gap in them that snipers can use to pick off someone who has started planting the charge and can't move. Then objective C is in that insanly tall building which can make it quite difficult to work your way up no matter which path you take.