IllegalPaladin said:
If you're talking about Sabotage, yea. For A it's crazy because you have to go around to the sides of the building and then go up the stairs and all but one are facing away from the defenders so you have to run up the stairs with your back facing the enemy which will leave you under fire the entire way. It's a little bit better for B because there is a set of stairs on the front of the building and then there's the walkway that is accessable from the hilltop area where both attackers and defenders can fight for coming out of their spawn. I try to be smart about getting to their objectives and throw smoke grenades to try and cover up the stairs before I climb them, but it's still common that I'll get shot at from somewhere. I'm curious to know what people think about Raven's maps. Do they lose so much in Domination because their map has a poor layout or is it just the players? I'm also curious about what others think about their Sabotage map. |
I think all 3 sabotage maps are "easy" to defend, if you know what you're doing. I think that the SVER map is the easiest to defend with (and from) snipers, which is the reason it seems so hard in an unorganized game -- most newbies seem to prefer to hide and snipe, which inherently makes the SVER map easier to defend when most of the other side is also newbies. A little smoke here and there, and the SVER map is just as easy (maybe moreso, since smoke is really frustrating to snipers) as the other maps, IMO.
Most players seem to avoid smoke in their attacking loadouts (because its near useless in other games, relatively). Its critical in MAG. Absolutely critical. Everyone should have it, and everyone should use it to get where they're going. If I had to choose one type of grenade to carry with me, that'd be it. In real life, too.