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Forums - Nintendo Discussion - Epic Mickey 2.5M LTD?

c0rd said:

Keep in mind it's Warren Spector, and it's an AAA title so they're going to actually market it.

Does anyone realize how this game has come about? They went to Warren Spector specifically, and bought his company out for this title. Does it make sense they'd then send this game out to die? Not to mention the stated goals of re-branding Mickey Mouse... as it's entirely Disney's game, I expect at least as much advertising as Kingdom Hearts.

Not breaking 500k in 6 months? That's insane. Even de blob made it in 15 weeks! Ubisoft is far from being the only third party company with hits, Disney themselves have 2 million sellers (High School Musical, Hannah Montana), with 2 more soon to add to the list (HSM3, Disney Sing It).


I must say, I'm amazed at how much doubt this game is getting. This isn't The Conduit, Madworld or some other niche game we're talking about here. This is freakin Mickey Mouse! Disney! Warren Spector!

I'll be bookmarking this thread for later...

When it comes up again, can you post a link on my wall? I'd be very interested.



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Soriku; look up Disney games in the database. Doesn't matter if they're a huge company, they haven't really sold many games at all since the NES and SNES era. (Yes, Kingdom Hearts but that SE behind it as well and they are a big, big name in the industry).



Hey, I'll be quite happy if I end up eating crow, I'd like to see third party core efforts succeeding on Wii after all. I'm just skeptical that it's what the market wants, and if it isn't, the big push from Disney will only go so far.

The only way I envision myself being wrong about this is if it's so good that it creates a core teenager market on Wii (ie. it's good enough to make them buy the console).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

It'll sell to more than teens, but the style of the game is very much teen oriented, that will be the main and most important market for the game.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

How much did quack attack sell on PS2?
Just curious.



I LOVE ICELAND!

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Demotruk said:
It'll sell to more than teens, but the style of the game is very much teen oriented, that will be the main and most important market for the game.

 

Oh, dear, enough with that kind of cliché (the same usually made with big N games): nearly everyone in the western world has grew up with some Disney movies since the 30s, and there's no age to still love all the past classics... or the new ones, this time made by Pixar...

I'm 40, and i just can't wait for such a game... as written in my profile, i love the 30's-50's cartoons, so i'm really glad this game sticks to the "old" Mickey's art style, as i always found the more "modern" one boring... it's also a real hommage to the Disney universe of these days, and Spector looks like a real specialist, and a damn fine collector: he knows everything about that stuff, and won't mess up with it...

http://gameinformer.com/b/features/archive/2009/10/05/warrens_2D00_collection.aspx

 

Plus, the game seems to be close to Okami in the gameplay department, and the "dark" atmosphere has a kind of Burton/Selick feel (both worked at Disney in the late 70s/ early 80s, btw): now, if that's still not enough for some, they can go back to their usual FPS/slashers, and not waste their time commenting about a game they hate, just to try to look smart on some internet forums...

Of course, not everyone in the world is like me, and have the same tastes and the same priorities: but i think Mickey has a kind of universal appeal, and this game will sell to a very mixed and very wide audience... and i'd even say that some parents will want this game more than their kids, who sometimes have kinda forgotten about Mickey in recent times... so, the Wii userbase is just perfect for it, in fact: gamers of all styles and all ages, and more open-minded people who usually may like cartoony games, it's a perfect match...

 



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."

Give it some decent cover art and it'll sell 2.5 easily.

It's Mickey Mouse. That's all you need.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

Soriku said:
twesterm said:
I'm sorry, but I have no idea what the big idea is about that game. Everything about it looks bad and generic.

The concept art they showed was interesting I guess, but I have no idea why people flipped over it. Still though, some people like certain things, so it's cool that they get excited about it.

And then they released those screenshots.


Those screenshots almost made Cruise'n look good. Why again are people so excited about this?


twesterm, being that you make games I thought you'd know when the game's still like 9+ months away it'd look much better by then. They said they were working on gameplay and characterization now and would focus on graphics later. The final product will look much better. I mean the game has PIXAR helping out.

If the game ends up selling 2.5 mil or even more I wouldn't be shocked in the slightest. Disney have big plans for the game and many people are going to eat crow. Thinking it "might do 700k" "might not even do a million" and comparing it to games like Conduit or whatever is just retarded. This is the first big AAA game on the Wii, backed by a huge company who has huge plans for the game which means lots of marketing, and has a large IP behind it and being backed by one of the most renowned devs in the inudstry...it won't do as bad as some people think or hope.

Im going to quote you and come Fall 2010, if it doesn't get close to 500k after it's first month on the market Im serving you crow



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

ShadowSoldier said:
Soriku said:
twesterm said:
I'm sorry, but I have no idea what the big idea is about that game. Everything about it looks bad and generic.

The concept art they showed was interesting I guess, but I have no idea why people flipped over it. Still though, some people like certain things, so it's cool that they get excited about it.

And then they released those screenshots.


Those screenshots almost made Cruise'n look good. Why again are people so excited about this?


twesterm, being that you make games I thought you'd know when the game's still like 9+ months away it'd look much better by then. They said they were working on gameplay and characterization now and would focus on graphics later. The final product will look much better. I mean the game has PIXAR helping out.

If the game ends up selling 2.5 mil or even more I wouldn't be shocked in the slightest. Disney have big plans for the game and many people are going to eat crow. Thinking it "might do 700k" "might not even do a million" and comparing it to games like Conduit or whatever is just retarded. This is the first big AAA game on the Wii, backed by a huge company who has huge plans for the game which means lots of marketing, and has a large IP behind it and being backed by one of the most renowned devs in the inudstry...it won't do as bad as some people think or hope.

Im going to quote you and come Fall 2010, if it doesn't get close to 500k after it's first month on the market Im serving you crow

Will be doing the same to you when it sells more than 500k in it's first month.



SleepWaking said:
ShadowSoldier said:
Soriku said:
twesterm said:
I'm sorry, but I have no idea what the big idea is about that game. Everything about it looks bad and generic.

The concept art they showed was interesting I guess, but I have no idea why people flipped over it. Still though, some people like certain things, so it's cool that they get excited about it.

And then they released those screenshots.


Those screenshots almost made Cruise'n look good. Why again are people so excited about this?


twesterm, being that you make games I thought you'd know when the game's still like 9+ months away it'd look much better by then. They said they were working on gameplay and characterization now and would focus on graphics later. The final product will look much better. I mean the game has PIXAR helping out.

If the game ends up selling 2.5 mil or even more I wouldn't be shocked in the slightest. Disney have big plans for the game and many people are going to eat crow. Thinking it "might do 700k" "might not even do a million" and comparing it to games like Conduit or whatever is just retarded. This is the first big AAA game on the Wii, backed by a huge company who has huge plans for the game which means lots of marketing, and has a large IP behind it and being backed by one of the most renowned devs in the inudstry...it won't do as bad as some people think or hope.

Im going to quote you and come Fall 2010, if it doesn't get close to 500k after it's first month on the market Im serving you crow

Will be doing the same to you when it sells more than 500k in it's first month.

Not a problem at all. If Im wrong Im wrong. But recently when a title gets hyped by Wii fans and then fails to meet expectations they make excuses about it. Im actually getting pretty tired of this so Im making a note of it with this game. If it fails to meet expectations are you all going to man up and say we were wrong? Or are you going to shift the blame to the developer and publisher?



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi