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Forums - Nintendo Discussion - Why do most third party publishers ignore the Wii completely ?

HappySqurriel said:
tyig said:
Wii is lower is specs than xbox1, has no audience for the great games and technology does not go backwards.

The problem I have with most arguments people have against the games not being "Successful" on the Wii is that if you look at the sales more than 50% of FPS games on the XBox 360 probably lost the publisher significant amounts of money; and they could have produced multiple Wii games of similar quality that each would have seen similar sales and made a healthy profit rather than producing these forgotten FPS games. My favourite example of this at the moment is F.E.A.R 2 which I bought for $10 in a bargain bin and had higher production values, was of higher quality than any third party effort on the Wii to date, and it received more marketing than most Wii games; and it didn’t even sell 500,000 copies on the XBox 360 even though “everyone” wants FPS games on the XBox 360.

Most publishers seem to be chasing the success of other companies and bleeding money from it, rather than taking the risk and producing something that stands out on a platform.

50% a pretty startling figure if it's correct. How many of these HD only publishers are having financial troubles? Like is there any site that has info on how many of these HD only developers are drowning in red ink?

It probably explains why there's so much downloadable content for every game--anything to help soften the blow.

I imagine a lot of these companies are going to go tits before the transition to motion control has completed, sort of like how lots of companies died in the transition from 2d to 3d.



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LordTheNightKnight said:
Millennium said:
"Why do most third party publishers ignore the Wii completely?"

Because they want to make pretty pictures, and the Wii won't let them.

Actually, it's detailed pictures, and pretending the detail makes them pretty, instead of plain, old talent.

If using the same franchises for 20 years is talent for you, fine, for me it isn't.

 



But war... war never changes

tyig said:
LordTheNightKnight said:
Millennium said:
"Why do most third party publishers ignore the Wii completely?"

Because they want to make pretty pictures, and the Wii won't let them.

Actually, it's detailed pictures, and pretending the detail makes them pretty, instead of plain, old talent.

If using the same franchises for 20 years is talent for you, fine, for me it isn't.

 

Franchises don't make themselves. You still need to make the games good. And you obviously don't realize just how many franchises now in HD are 20 years old.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Reasons the Wii is ignored:

3. Because they don't understand the sales dynamics of the Wii.

2. Because they value graphics for the sake of graphics (saying it was over gameplay would be a slap at good games).

1. Because they don't want to admit they are wrong (about what system would win this generation).


Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Even though development cost are a lot lower for the Wii the chances of a 3rd party title selling over 2 million copies are a lot higher on the PS3 and 360. Just look at the top 15 best selling titles on the Wii its dominated by titles developed by Nintendo, 3rd part developers so far haven't had much luck generating huge sales on the Wii.



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KylieDog said:
Gintoki said:
KylieDog said:
Gintoki said:
Simulacrum said:
Bah..This have been talked so much.

1:Just think how long games like Mgs 4 were developed and after that they got hang on Ps3 and then they should think how to make it ok with Wii controls and graphics...
2:Some games need power to be good.

3:Wii controls are bad for fighting games like Tekken or SF4 or Devil May Cry.

4:Many of those games developers have been doing same stuff from Ps1>pS2>ps3 with just graphical and gameplay changes.They would need to start from beginning if they would try put sequels of past generation to Wii and that would piss of many of their fans.
5:Wii doesn't have such audience for sequels of Ps2 series or certain type games.

Since when you're forced to play with wiimote and nunchuk?I use my GC or Classic Controllers to play SSBB,Tatsunoko...

That's great period.

So the problem is not that controls are bad but that most third parties don't know what to do first when they think about how could be their games on Wii.

 

SSBB and TvC were both made for Wii and thus limited in control scheme to what the Wii has.

 

Street Fighter IV as one example would never work since you need 3 punch buttons, 3 kick buttons and the ability to hit 3 different sets of Punch/kick at once, the ability to hit 2 punches or kicks at once and the ability to hit all 3 punches or all 3 kicks at once.  The Wiimote/chuck just do not have enough buttons easily available and expecting people to go buy a dedicated controller just to play the game probably destroys any good sales estimates.

 

Fighting games aren't the only genre with such problems also.  Even if there are enough buttons also it is about ease of use and many fall short in that area.

I don't feel this way:I played Street Fighter IV and I don't use all the buttons...mainly the middle and heavy kick/punch...SSBB sold well and Tatsunoko may sell in a descent way.Wii also has arcade controllers(if I remember there will be bundle with Tatsunoko in Europe)

Then I said  I own a GC so I did not need to buy more controllers.

 

Just because you are a scrub at the game (and if you only use middle and heavy attacks then you are) doesn't mean the game would not horribly suffer by being on the Wii.

 

'Scrub' is not an insult incase you misunderstand, it just means you are a inexperienced player or have the equivalent skills of one.

I'm not.Even on Street Fighter II on GBA or SNES, you don't need to use all the buttons.Funny to hear I have lack in experience when I always beat my friends who own the game.I'm not a scrub watch your words before pointing at me and check the few informations you can find about me here. the others attacks aren't needed when you use to play at every Street Fighter this way and win.There are useless possibities in a game.I don't need these buttons in Street Fighter because I found them useless years ago.

I'm far from a scrub.



IMO games like

Batman Arkham Asylum

Borderlands

Modern Warfare 2

Assassin's Creed

Will never sell well on the wii because of the hardware limitations. who really wants to play a downgraded version when you can get a more high quality version. I know people say graphics don't matter well consumers have spoken and obvious they do.



Chris Hu said:
Even though development cost are a lot lower for the Wii the chances of a 3rd party title selling over 2 million copies are a lot higher on the PS3 and 360. Just look at the top 15 best selling titles on the Wii its dominated by titles developed by Nintendo, 3rd part developers so far haven't had much luck generating huge sales on the Wii.

Being that the best selling third party games on HD consoles are produced by the best studios using the most popular IPs supported heavily by marketing do you really believe that these games would have difficulty selling well on any platform they targeted?



demonfox13 said:
Oh yea here you go, Wii from a technical standpoint is inferior to the original Xbox
http://wii.ign.com/articles/699/699118p1.html. Ati Hollywood custom video card is roughly equivalent to an Ati R600 and just like it, it is capable of HDR+AA http://www.gpgpu.org/forums/viewtopic.php?p=22227, whereas the 360 card is closer to a x1900xt while the PS3's card is a beefed up 7800gtx that can perform closer to an 8800 but not quite.

Given your signature, I find your posts incredibly ironic.  Oh well, you're banned anyway.

I had access to the Developer docs for the Gamecube last gen and I know exactly how the GPU unit worked.  The Xbox's T&L engine was a little more powerful than the GC's, but when it came to texturing, fill rate and other effects, the GC could eat the Xbox for breakfast, not to mention that Xbox's architecture was extremely inefficient.  If you had any idea what you were talking about and at least a modicum of desire to do research, you would realize this.

That's just the Gamecube.  The Wii is several orders of magnitude more powerful than the GC (at least twice, plus the infinite power of duct tape).  The biggest limitation the GC had was that you had to use the existing shader libraries to acheive various effects.  However, this appears to have been changed in the Wii's GPU because High Voltage mentions several times that they wrote their own shader libraries.

The Wii is far more powerful than most people realize because it has a unique architecture that very few people have ever taken the time to figure out.



drudaddy said:
IMO games like

Batman Arkham Asylum

Borderlands

Modern Warfare 2

Assassin's Creed

Will never sell well on the wii because of the hardware limitations. who really wants to play a downgraded version when you can get a more high quality version. I know people say graphics don't matter well consumers have spoken and obvious they do.

No, cosumers have spoken that games they like sell. There is no market date that showed people bought those games because of the graphics instead of things like actually being good games. This isn't up to your own opinion.

"Being that the best selling third party games on HD consoles are produced by the best studios using the most popular IPs supported heavily by marketing do you really believe that these games would have difficulty selling well on any platform they targeted?"

If it means denying the Wii is important to gaming, they will.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs