Barozi said:
Feylic said:
Barozi said:
CGI-Quality said:
Let's see:
A. Uncharted: Drake's Fortune had no stealth, at all.
B. The platforming, while pretty much the same, was more dynamic and frequent.
C. The way grenades are tossed was completely different.
For things to be "exactly the same", the game play would have to remain unchaenged. Uncharted 2 plays different than Uncharted: Drake's Fortune, though they are still very similar.
Reminds me of when people claimed Gears of War 2 was exactly the same as the first. It wasn't, the speed of the game alone made it feel different, even if it was similar to the first one.
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A) Never tried stealth in the first game. Maybe it was possible, but because the game didn't hint it nobody actually tried it ?
It's not like you can beat the game without been seen at all. So yeah I correct myself the game is 95% identical gameplay wise.
B) As for the platforming parts, there were some chapters in the first game where you jumped and climbed more than in other chapters and I don't see the difference here. The platforming mechanics are the same.
C) Thank god they changed that, but honestly that's just saying the gameplay is totally different because they added a new weapon. It may be true, but that hardly makes any difference and should be besides that a standard for sequels.
Carl made a better point though. The change of the camera angle is a much better addition to the game than anything you said. (I guess that was what he meant with "aiming") I can't see how the cover mechanics or the shooting has improved though.
It's been a while since I've played Gears and Gears 2, but yeah AFAIR they were the same gameplay wise.
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A) Stealth was not possible in the first
B) One giant addition to gameplay was the fact that you could shoot WHILE platforming. In the first there were two sections, shooting, and platforming. In the second they are mixed as well which changes up the game quite a lot.
C) Already been said
D) Melee Fighting system was switched up (though I liked the first games brutal combo better)
E) Cover Mechanics were improved to allow sliding into cover, knocking objects over to create cover, remaining in cover while turning corners(might be in the first but I never saw it happen)
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I'm pretty sure I did that already in the first game.
Never used hand to hand combat in the first, because I think it sucks.
Anyway the differences are so minor that it doesn't matter A true change in gameplay can only be seen when playing Killzone 1 and then Killzone 2 afterwards or Burnout Revenge and then Burnout Paradise.
Uncharted series has the same gameplay, Gears of War series has the same gameplay, Call of Duty series the same gameplay and so on.
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The main differences weren't in the mechanics of the gameplay (although there were some improvements in that area) but in the main level and game design. The platforming sections were more puzzle based and whilst still simplistic compared to Tomb Raider, were a vast improvements.
The mix of platforming, stealth and platforming, all in the same section of a level (stealthily climb, take out some enemies, get to a good vantage point and snipe the remainder) was much better than the endless stream of enemies after landing on the ground in the first one. There was far more variety in the game design.
Obviously, the addition of a true stealth system added to the game mechanics, and everything else was tweaked to near perfection.