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Forums - Nintendo Discussion - Shiggy gives a different reason for no online in NSMBWii

RolStoppable said:
Ail said:
RolStoppable said:

Do you have any evidence for that, like the number of people who play offline multiplayer? Well, of course you don't have it.

Maybe it's better to ask why those best selling franchises became such. We know for sure that Halo made its name entirely through local multiplayer and I am pretty certain that the Call of Duty series also really started to take off once they added splitscreen multiplayer to the games. There's no online multiplayer only game that is able to challenge the best selling games on any system.

Maybe you want to mention GTA IV now, but its sales actually shrinked compared to last generation when it was a pure single player game.

EDIT: I forgot to say that nobody would have expected Killzone 2 to outsell MW2, but nonetheless it was supposed to be one of the big games of this year in a popular genre. Yet it took quite some time until it passed the two million mark which is disappointing to say the least.

There's already been report of close to 1 million concurrent MW2 online users on the 360...

Doesn't sound like much considering how many copies have been sold.

Since I am not that familiar with the CoD series, when did they start with implementing splitscreen multiplayer? My guess is CoD2 on the 360, but I could be wrong. Also, did any game afterwards leave it out?

1 million concurrent users doesn't seem much ??????

You do understand what concurrent means right ?



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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dtewi said:
Farmageddon said:
dtewi said:
Farmageddon said:
stof said:
^^What exactly would they have to change for online to work!? The game can have one to four players. Whether the players are sitting in one, two, three or four rooms doesn't mean the platforms have to be in different places.

It would have to change so it's not as affected by latency and sync problems etc, the way it is now a lot of people would have some serious problems with it, so it wouldn't work well. I know, LBP works, but LBP is a lot different in basic design, and that's the kind of difference I'm talking about.

So basically, they predict the EXACT moment you would have lag and make the platform just a little lower?

I don't think that's what I said :P

But it has to do with things like speed, size, and precision, I believe. There are ways to "mask" lag (at least small amounts of), but the shorter the timespan of your movement and the more important precision is and the more controls you have over it, the worse it'll feel.


If that is not what you said, then what in the world would they change?

Anything that affects that?



I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.



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Its a good point. Besides, i dont like online multiplayer in any game (Except for Mario Kart Wii).

I like see my friend's face when a toke him and throw to the pit!



MY ZELDA COLLECTION
Farmageddon said:
dtewi said:
Farmageddon said:
stof said:
^^What exactly would they have to change for online to work!? The game can have one to four players. Whether the players are sitting in one, two, three or four rooms doesn't mean the platforms have to be in different places.

It would have to change so it's not as affected by latency and sync problems etc, the way it is now a lot of people would have some serious problems with it, so it wouldn't work well. I know, LBP works, but LBP is a lot different in basic design, and that's the kind of difference I'm talking about.

So basically, they predict the EXACT moment you would have lag and make the platform just a little lower?

I don't think that's what I said :P

But it has to do with things like speed, size, and precision, I believe. There are ways to "mask" lag (at least small amounts of), but the shorter the timespan of your movement and the more important precision is and the more controls you have over it, the worse it'll feel.


If nothing was there in the first place that was about that, then they would be adding not changing, no?

Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

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naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.



dtewi said:
Farmageddon said:
dtewi said:
Farmageddon said:
stof said:
^^What exactly would they have to change for online to work!? The game can have one to four players. Whether the players are sitting in one, two, three or four rooms doesn't mean the platforms have to be in different places.

It would have to change so it's not as affected by latency and sync problems etc, the way it is now a lot of people would have some serious problems with it, so it wouldn't work well. I know, LBP works, but LBP is a lot different in basic design, and that's the kind of difference I'm talking about.

So basically, they predict the EXACT moment you would have lag and make the platform just a little lower?

I don't think that's what I said :P

But it has to do with things like speed, size, and precision, I believe. There are ways to "mask" lag (at least small amounts of), but the shorter the timespan of your movement and the more important precision is and the more controls you have over it, the worse it'll feel.


If nothing was there in the first place that was about that, then they would be adding not changing, no?

I'm sorry, I'm not sure I get what you mean. 

You mean about the "lag masking" thing, that's not there and they'd have to add? If that's so, the point is that to add that effectivelly they'd have to change the game to it's core, changing it's speed, it's precision and the controls you have on jumps and such, and that's my point.



Farmageddon said:
naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.


That has nothing at ALL to do with online. Seriously, it wasn't that big of an issue, onlibne lag. Nintendo could have made it online without many problems. The reason they didn't is they didn't feel like it. Unless there's a really good reason they didn't.

Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:
Farmageddon said:
naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.


That has nothing at ALL to do with online. Seriously, it wasn't that big of an issue, onlibne lag. Nintendo could have made it online without many problems. The reason they didn't is they didn't feel like it. Unless there's a really good reason they didn't.

Nothing to do with online, but lag is lag, and it was a lot smaller in that case (the TVs one) and on a simpler design (just a single player), so it's very much relevant.

Also, edited last post, read that :)



Farmageddon said:
dtewi said:
Farmageddon said:
naiyo said:
I don't see the big deal... its a 2.5 side scroller that only do two things: Jump and Attack with mid level graphics and only 4 PLAYERS. If the 4 people have a decent connection i don't see the problem with lag... and if you do because of someone else connection then you could just find another online player or just play offline with a friend next to you. Nintendo could have made the best of both worlds. Why do ppl hate one or the other? Just put both in.

I remember people complaing about playing VC mario games on some TVs that would create a very small lag, single player games at that, so I do think it's a valid point.


That has nothing at ALL to do with online. Seriously, it wasn't that big of an issue, onlibne lag. Nintendo could have made it online without many problems. The reason they didn't is they didn't feel like it. Unless there's a really good reason they didn't.

Nothing to do with online, but lag is lag, and it was a lot smaller in that case (the TVs one) and on a simpler design (just a single player), so it's very much relevant.

Also, edited last post, read that :)


My post was meant to be intentionally confusing and not make sense. Also, Nintendo can't cater to the demands of every player's needs because their TV sucks. Online was not difficult to implement.

Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you