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Forums - Gaming Discussion - David Jaffe says he would change God of War to include structure from Zelda

ZenfoldorVGI said:
patapon said:
Okay... but that's not why I like God of War...

So you would rather have the same game with better graphics?

Most people would.

I, like Jaffe, have found myself leaning towards engulfing engine based immersive games like Diablo II or Zelda, where exploration is encouraged, rather than scripted experiences like those found in GoW and Uncharted 2.

That gameplay difference, is why I believe games like GTA, GT, Final Fantasy, Mario, and Zelda probably should always have a larger following than games that focus on scripted experiences.

However, that's not to say games like GoW and RE4 aren't as good or better than their "epic" counterparts. RE4 even branched out a little and almost transcended the "scripted game" cliche without sacraficing all the good things that go along with that, like a tight pace.

I just prefer the ability to create my own scenerios with the tools I'm given as well as be able to interact with excellent designed scripted gameplay. So that's why I wish God of War did take on an open world aspect, and in doing so become a much larger, and more engrossing game.


I think you are very confused. Final Fantasy is as linear as can be and is based around scripted events that you have no control over whatsoever. Sure, you can grind all day and night but the game itself is nothing but a bunch of scripted events paste together. You also forget that every single game you mentioned still revolves rather heavily on scripted events. The idea isn't to get rid of one in favor of the other, it's to find the perfect harmony between the two. I believe games like Oblivion and Fallout 3 are on the right track even games like Mass Effect and Heavy rain which allow you to make choices although the prior really gives little effect to your choices but it's a start. It's hard to tell a meaningful story without some scripted events.




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OH, READ THIS:

The game that Jaffe would make, would be exactly like:

...
....

....

Legacy of Kain: Soul Reaver

That game was BADASS, and it was based around a badass character with a great story, but it was open world, and had a deeper battle system more akin to DMC. It also had tons of block puzzles, and a metroid like open world environment.

Now,, imagine that game made by a better developer, with a better main character(Kratos), script, graphics, puzzles, everything that Sony would bring as a 1st party publisher...

The game would be about 25 hours long, and not only would it be immersive and deep, it would also have individual scripted levels like Legacy of Kain, except they would be much tighter.

That would be a better game than any GoW so far, and Jaffe is BRILLIANT for thinking up the idea to change the series in that direction,, lol.

I actually hate Jaffe, so from me....that's pretty much his harshest critic giving him props for a good idea.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
patapon said:
Okay... but that's not why I like God of War...

So you would rather have the same game with better graphics?

Most people would.

I, like Jaffe, have found myself leaning towards engulfing engine based immersive games like Diablo II or Zelda, where exploration is encouraged, rather than scripted experiences like those found in GoW and Uncharted 2.

That gameplay difference, is why I believe games like GTA, GT, Final Fantasy, Mario, and Zelda probably should always have a larger following than games that focus on scripted experiences.

However, that's not to say games like GoW and RE4 aren't as good or better than their "epic" counterparts. RE4 even branched out a little and almost transcended the "scripted game" cliche without sacraficing all the good things that go along with that, like a tight pace.

I just prefer the ability to create my own scenerios with the tools I'm given as well as be able to interact with excellent designed scripted gameplay. So that's why I wish God of War did take on an open world aspect, and in doing so become a much larger, and more engrossing game.




ZenfoldorVGI said:
OH, READ THIS:

The game that Jaffe would make, would be exactly like:

...
....

....

Legacy of Kain: Soul Reaver

That game was BADASS, and it was based around a badass character with a great story, but it was open world, and had a deeper battle system more akin to DMC. It also had tons of block puzzles, and a metroid like open world environment.

Now,, imagine that game made by a better developer, with a better main character(Kratos), script, graphics, puzzles, everything that Sony would bring as a 1st party publisher...

The game would be about 25 hours long, and not only would it be immersive and deep, it would also have individual scripted levels like Legacy of Kain, except they would be much tighter.

That would be a better game than any GoW so far, and Jaffe is BRILLIANT for thinking up the idea to change the series in that direction,, lol.

I actually hate Jaffe, so from me....that's pretty much his harshest critic giving him props for a good idea.


Pretty funny that the director/co-writer of that game (and the others in the series) went on to direct/write the Uncharted games.




PS3 Trophies

 

 

Solid_Raiden said:
ZenfoldorVGI said:
patapon said:
Okay... but that's not why I like God of War...

So you would rather have the same game with better graphics?

Most people would.

I, like Jaffe, have found myself leaning towards engulfing engine based immersive games like Diablo II or Zelda, where exploration is encouraged, rather than scripted experiences like those found in GoW and Uncharted 2.

That gameplay difference, is why I believe games like GTA, GT, Final Fantasy, Mario, and Zelda probably should always have a larger following than games that focus on scripted experiences.

However, that's not to say games like GoW and RE4 aren't as good or better than their "epic" counterparts. RE4 even branched out a little and almost transcended the "scripted game" cliche without sacraficing all the good things that go along with that, like a tight pace.

I just prefer the ability to create my own scenerios with the tools I'm given as well as be able to interact with excellent designed scripted gameplay. So that's why I wish God of War did take on an open world aspect, and in doing so become a much larger, and more engrossing game.


I think you are very confused. Final Fantasy is as linear as can be and is based around scripted events that you have no control over whatsoever. Sure, you can grind all day and night but the game itself is nothing but a bunch of scripted events paste together. You also forget that every single game you mentioned still revolves rather heavily on scripted events. The idea isn't to get rid of one in favor of the other, it's to find the perfect harmony between the two. I believe games like Oblivion and Fallout 3 are on the right track even games like Mass Effect and Heavy rain which allow you to make choices although the prior really gives little effect to your choices but it's a start. It's hard to tell a meaningful story without some scripted events.

Alright, here is where, imo, you are basically misunderstanding the meaning of a "scripted" game.

All games have scripted events, they are called "content."

However, certain games will have points where you can break out of the scripted events and go out on your own, to explore the mechanics of the game without being guided there.

Most games have small moments like this, even if they are scripted or not, and that is why calling a game "scripted" is an opinion.

However, when you tell me Final Fantasy is a "scripted" game, it lets me know that either you haven't played very much Final Fantasy, or you are misunderstanding Jaffe's meaning.

In Final Fantasy, there is always an airship moment. There, you can explore the game, do sidequests, and explore the battle system at your convinience. You can spend much more time doing that, then actually playing the main story.

However, during the main story, there will be several opportunities to go out on your own and explore or change the way the game is played, depending on the opportunities you take advantage of.

Zelda like very much like this. FFXII, for instance, I power leveled my characters to level 28 by killing the werewolves on the plains before I ever killed the first hunt boss. In VIII, I drew 100 fire, lighting, and ice spells for every characters junction slot before I defeated Infrit.

In VII, I killed the Midgar Zolen and learned Beta E. Skill before I crossed the swamp. In IX, I took the opportunity to play the golden chocobo sidequest forests at every opportunity, and in doing so, doubled the length of my campaign without worrying it in the end game.

These games have deep battle systems which encourage exploration. That's the key. Encouraging exploration, be it of a complex battle system, or an end game world.

God of War, for instance, or Gears of War, keeps you on a very linear path which is designed to make player experience uniform. You played pretty much the same game as the rest of us, with the same experiences, and relatively little variation. With FFXII, Diablo II, Zelda, Fallout 3, or Gran Turismo 4, I may have played a VERY diffent type of game than you did, and we almost certainly ended up in different places, with different experiences in the game as we explored.

Thus the opinion(of Jaffe) that Zelda is an "Immersive" type game and GoW is a "Scripted" type game.

FF VIII is "Immersive" CoD4 single player is "Scripted."

Fallout 3 is "Immersive" Resident Evil 5 is "Scripted."

Dragon Age Origins is "Immersive" Dead Space is "Scripted."

That's not to say that "scripted" games are worse in any way than "immersive" games. In fact, I think RE4 is better than any game I've listed here, and it's scripted. However, if you think Final Fantasy is scripted, I do think that you're wrong sir. It's linear near the beginning, but it's far from scripted...at least everyone I've played has been.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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ZenfoldorVGI said:
Solid_Raiden said:
ZenfoldorVGI said:
patapon said:
Okay... but that's not why I like God of War...

So you would rather have the same game with better graphics?

Most people would.

I, like Jaffe, have found myself leaning towards engulfing engine based immersive games like Diablo II or Zelda, where exploration is encouraged, rather than scripted experiences like those found in GoW and Uncharted 2.

That gameplay difference, is why I believe games like GTA, GT, Final Fantasy, Mario, and Zelda probably should always have a larger following than games that focus on scripted experiences.

However, that's not to say games like GoW and RE4 aren't as good or better than their "epic" counterparts. RE4 even branched out a little and almost transcended the "scripted game" cliche without sacraficing all the good things that go along with that, like a tight pace.

I just prefer the ability to create my own scenerios with the tools I'm given as well as be able to interact with excellent designed scripted gameplay. So that's why I wish God of War did take on an open world aspect, and in doing so become a much larger, and more engrossing game.


I think you are very confused. Final Fantasy is as linear as can be and is based around scripted events that you have no control over whatsoever. Sure, you can grind all day and night but the game itself is nothing but a bunch of scripted events paste together. You also forget that every single game you mentioned still revolves rather heavily on scripted events. The idea isn't to get rid of one in favor of the other, it's to find the perfect harmony between the two. I believe games like Oblivion and Fallout 3 are on the right track even games like Mass Effect and Heavy rain which allow you to make choices although the prior really gives little effect to your choices but it's a start. It's hard to tell a meaningful story without some scripted events.

Alright, here is where, imo, you are basically misunderstanding the meaning of a "scripted" game.

All games have scripted events, they are called "content."

However, certain games will have points where you can break out of the scripted events and go out on your own, to explore the mechanics of the game without being guided there.

Most games have small moments like this, even if they are scripted or not, and that is why calling a game "scripted" is an opinion.

However, when you tell me Final Fantasy is a "scripted" game, it lets me know that either you haven't played very much Final Fantasy, or you are misunderstanding Jaffe's meaning.

In Final Fantasy, there is always an airship moment. There, you can explore the game, do sidequests, and explore the battle system at your convinience. You can spend much more time doing that, then actually playing the main story.

However, during the main story, there will be several opportunities to go out on your own and explore or change the way the game is played, depending on the opportunities you take advantage of.

Zelda like very much like this. FFXII, for instance, I power leveled my characters to level 28 by killing the werewolves on the plains before I ever killed the first hunt boss. In VIII, I drew 100 fire, lighting, and ice spells for every characters junction slot before I defeated Infrit.

In VII, I killed the Midgar Zolen and learned Beta E. Skill before I crossed the swamp. In IX, I took the opportunity to play the golden chocobo sidequest forests at every opportunity, and in doing so, doubled the length of my campaign without worrying it in the end game.

These games have deep battle systems which encourage exploration. That's the key. Encouraging exploration, be it of a complex battle system, or an end game world.

God of War, for instance, or Gears of War, keeps you on a very linear path which is designed to make player experience uniform. You played pretty much the same game as the rest of us, with the same experiences, and relatively little variation. With FFXII, Diablo II, Zelda, Fallout 3, or Gran Turismo 4, I may have played a VERY diffent type of game than you did, and we almost certainly ended up in different places, with different experiences in the game as we explored.

Thus the opinion(of Jaffe) that Zelda is an "Immersive" type game and GoW is a "Scripted" type game.

FF VIII is "Immersive" CoD4 single player is "Scripted."

Fallout 3 is "Immersive" Resident Evil 5 is "Scripted."

Dragon Age Origins is "Immersive" Dead Space is "Scripted."

That's not to say that "scripted" games are worse in any way than "immersive" games. In fact, I think RE4 is better than any game I've listed here, and it's scripted. However, if you think Final Fantasy is scripted, I do think that you're wrong sir. It's linear near the beginning, but it's far from scripted...at least everyone I've played has been.

I'll agree that I did have some misconceptions. Although I'll say to me personally, Final Fantasy games are much more scripted then not. You usually get a lot of freedom near the end of the game but with the exception of XII (which ironic enough was the only FF I've played that I couldn't stomach to complete) the game consists of almost nothing other then scripted events until near the end. Drawing out combat and exploring every nook and cranny is no differnet then drawing out the combat and exploring every little corner in a scripted game. I don't see how that makes a game less scripted. An analogy to  your example about the combat in FF being unscripted is me saying there are so many attacks and ways to defeat an enemy in God of War and because we may have defeated the same boss in different ways the game is therefore unscripted. If you have to slog through 30 hours of linear dungeon crawling and story to get to any kind of freedom my vote is that the game is linear, not open world. Exspecially when a lot of that freedom consists of revisisting places you had already visited on your narrow path. Again, XII was the exception and I have as of yet to plaly XIII.




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ZenfoldorVGI said:
Solid_Raiden said:
ZenfoldorVGI said:
patapon said:
Okay... but that's not why I like God of War...

So you would rather have the same game with better graphics?

Most people would.

I, like Jaffe, have found myself leaning towards engulfing engine based immersive games like Diablo II or Zelda, where exploration is encouraged, rather than scripted experiences like those found in GoW and Uncharted 2.

That gameplay difference, is why I believe games like GTA, GT, Final Fantasy, Mario, and Zelda probably should always have a larger following than games that focus on scripted experiences.

However, that's not to say games like GoW and RE4 aren't as good or better than their "epic" counterparts. RE4 even branched out a little and almost transcended the "scripted game" cliche without sacraficing all the good things that go along with that, like a tight pace.

I just prefer the ability to create my own scenerios with the tools I'm given as well as be able to interact with excellent designed scripted gameplay. So that's why I wish God of War did take on an open world aspect, and in doing so become a much larger, and more engrossing game.


I think you are very confused. Final Fantasy is as linear as can be and is based around scripted events that you have no control over whatsoever. Sure, you can grind all day and night but the game itself is nothing but a bunch of scripted events paste together. You also forget that every single game you mentioned still revolves rather heavily on scripted events. The idea isn't to get rid of one in favor of the other, it's to find the perfect harmony between the two. I believe games like Oblivion and Fallout 3 are on the right track even games like Mass Effect and Heavy rain which allow you to make choices although the prior really gives little effect to your choices but it's a start. It's hard to tell a meaningful story without some scripted events.

Alright, here is where, imo, you are basically misunderstanding the meaning of a "scripted" game.

All games have scripted events, they are called "content."

However, certain games will have points where you can break out of the scripted events and go out on your own, to explore the mechanics of the game without being guided there.

Most games have small moments like this, even if they are scripted or not, and that is why calling a game "scripted" is an opinion.

However, when you tell me Final Fantasy is a "scripted" game, it lets me know that either you haven't played very much Final Fantasy, or you are misunderstanding Jaffe's meaning.

In Final Fantasy, there is always an airship moment. There, you can explore the game, do sidequests, and explore the battle system at your convinience. You can spend much more time doing that, then actually playing the main story.

However, during the main story, there will be several opportunities to go out on your own and explore or change the way the game is played, depending on the opportunities you take advantage of.

Zelda like very much like this. FFXII, for instance, I power leveled my characters to level 28 by killing the werewolves on the plains before I ever killed the first hunt boss. In VIII, I drew 100 fire, lighting, and ice spells for every characters junction slot before I defeated Infrit.

In VII, I killed the Midgar Zolen and learned Beta E. Skill before I crossed the swamp. In IX, I took the opportunity to play the golden chocobo sidequest forests at every opportunity, and in doing so, doubled the length of my campaign without worrying it in the end game.

These games have deep battle systems which encourage exploration. That's the key. Encouraging exploration, be it of a complex battle system, or an end game world.

God of War, for instance, or Gears of War, keeps you on a very linear path which is designed to make player experience uniform. You played pretty much the same game as the rest of us, with the same experiences, and relatively little variation. With FFXII, Diablo II, Zelda, Fallout 3, or Gran Turismo 4, I may have played a VERY diffent type of game than you did, and we almost certainly ended up in different places, with different experiences in the game as we explored.

Thus the opinion(of Jaffe) that Zelda is an "Immersive" type game and GoW is a "Scripted" type game.

FF VIII is "Immersive" CoD4 single player is "Scripted."

Fallout 3 is "Immersive" Resident Evil 5 is "Scripted."

Dragon Age Origins is "Immersive" Dead Space is "Scripted."

That's not to say that "scripted" games are worse in any way than "immersive" games. In fact, I think RE4 is better than any game I've listed here, and it's scripted. However, if you think Final Fantasy is scripted, I do think that you're wrong sir. It's linear near the beginning, but it's far from scripted...at least everyone I've played has been.

Final Fantasy blurs the line between being "scripted" and being "immmersive".  A lot of games do that.  Even sandbox games do that.

 

If David Jaffe wants to develop a God of War like game with the Zelda structure, he should make it himself since he has his own development studio.



I don't know if this is a bad or good idea...



MY ZELDA COLLECTION

Jaffe should check out Darksiders when it comes out since that game is for all intents and purposes, God of War meets Zelda.



Well that is very flattering of him and I'm sure Nintendo is quite happy with that response. But hey everyone wants to take a Zelda setup and be able to recreate it just as perfectly as they do. But of course not easy to do but that's a good development team so more power to them. But the RE4 shell that they use I still think is a great shell for adding in the hack and slash genre so no complaints from me.