ZenfoldorVGI said:
Alright, here is where, imo, you are basically misunderstanding the meaning of a "scripted" game. All games have scripted events, they are called "content." However, certain games will have points where you can break out of the scripted events and go out on your own, to explore the mechanics of the game without being guided there. Most games have small moments like this, even if they are scripted or not, and that is why calling a game "scripted" is an opinion. However, when you tell me Final Fantasy is a "scripted" game, it lets me know that either you haven't played very much Final Fantasy, or you are misunderstanding Jaffe's meaning. In Final Fantasy, there is always an airship moment. There, you can explore the game, do sidequests, and explore the battle system at your convinience. You can spend much more time doing that, then actually playing the main story. However, during the main story, there will be several opportunities to go out on your own and explore or change the way the game is played, depending on the opportunities you take advantage of. Zelda like very much like this. FFXII, for instance, I power leveled my characters to level 28 by killing the werewolves on the plains before I ever killed the first hunt boss. In VIII, I drew 100 fire, lighting, and ice spells for every characters junction slot before I defeated Infrit. In VII, I killed the Midgar Zolen and learned Beta E. Skill before I crossed the swamp. In IX, I took the opportunity to play the golden chocobo sidequest forests at every opportunity, and in doing so, doubled the length of my campaign without worrying it in the end game. These games have deep battle systems which encourage exploration. That's the key. Encouraging exploration, be it of a complex battle system, or an end game world. God of War, for instance, or Gears of War, keeps you on a very linear path which is designed to make player experience uniform. You played pretty much the same game as the rest of us, with the same experiences, and relatively little variation. With FFXII, Diablo II, Zelda, Fallout 3, or Gran Turismo 4, I may have played a VERY diffent type of game than you did, and we almost certainly ended up in different places, with different experiences in the game as we explored. Thus the opinion(of Jaffe) that Zelda is an "Immersive" type game and GoW is a "Scripted" type game. FF VIII is "Immersive" CoD4 single player is "Scripted." Fallout 3 is "Immersive" Resident Evil 5 is "Scripted." Dragon Age Origins is "Immersive" Dead Space is "Scripted." That's not to say that "scripted" games are worse in any way than "immersive" games. In fact, I think RE4 is better than any game I've listed here, and it's scripted. However, if you think Final Fantasy is scripted, I do think that you're wrong sir. It's linear near the beginning, but it's far from scripted...at least everyone I've played has been. |
Final Fantasy blurs the line between being "scripted" and being "immmersive". A lot of games do that. Even sandbox games do that.
If David Jaffe wants to develop a God of War like game with the Zelda structure, he should make it himself since he has his own development studio.