ZenfoldorVGI said:
So you would rather have the same game with better graphics? Most people would. I, like Jaffe, have found myself leaning towards engulfing engine based immersive games like Diablo II or Zelda, where exploration is encouraged, rather than scripted experiences like those found in GoW and Uncharted 2. That gameplay difference, is why I believe games like GTA, GT, Final Fantasy, Mario, and Zelda probably should always have a larger following than games that focus on scripted experiences. However, that's not to say games like GoW and RE4 aren't as good or better than their "epic" counterparts. RE4 even branched out a little and almost transcended the "scripted game" cliche without sacraficing all the good things that go along with that, like a tight pace. I just prefer the ability to create my own scenerios with the tools I'm given as well as be able to interact with excellent designed scripted gameplay. So that's why I wish God of War did take on an open world aspect, and in doing so become a much larger, and more engrossing game. |
I think you are very confused. Final Fantasy is as linear as can be and is based around scripted events that you have no control over whatsoever. Sure, you can grind all day and night but the game itself is nothing but a bunch of scripted events paste together. You also forget that every single game you mentioned still revolves rather heavily on scripted events. The idea isn't to get rid of one in favor of the other, it's to find the perfect harmony between the two. I believe games like Oblivion and Fallout 3 are on the right track even games like Mass Effect and Heavy rain which allow you to make choices although the prior really gives little effect to your choices but it's a start. It's hard to tell a meaningful story without some scripted events.