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Forums - PC Discussion - Torchlight, an example of a major problem with PC gaming

ZenfoldorVGI said:
Reasonable said:
ZenfoldorVGI said:
twesterm said:
The problem with PC gaming is that there is no quality control. If you put a game on a Sony, Microsoft, or Nintendo console, they force you to meet a certain bar. There is nothing like that for PC.

Truth is, without uniform hardware, you can never avoid little crash bugs completely, like the OP points out. Because consoles are all the same, spec wise, devs can tailor the experience to that particular hardware setup and decrease the amount of bugs/crashes users experience.

It's the nature of PC gaming to have these, because of the non-uniform hardware. It's a tradeoff you make for having the freedom to choose your own hardware.

As this gen has conclusively proved, even with uniform hardware bugs, including crashing bugs, are going to slip through.  PS3 and 360 particularly are now home to what are essentially PC games, with very complex code pushing the hardware, and the results have been interesting.

As Twest says consoles have a minimum bar, which helps, but it clearly let's plenty of stuff through too.  On PC its down to the developer - if they are good then you'll see as few bugs as a good console realease - if not, it can get uglier than consoles, but today it's not the clear cut difference in the days when PCs have even more potential configurations in terms of hardware suppliers and consoles where using much simpler tech and games that were easier to keep relatively big free.

In terms of the OP - I don't really see PC for main titles as any different from 360 or PS3 currently.  Games from the core developers will be good, others may be rough around the edges and some will be pretty bad.  Most friends I know have had just as much fun with Fallout 3 DLC falling apart on 360, or Assassin's Creed freezing on PS3 as they have with their PC - and I'd say the same myself.

 

 

I'm not talking about those problems. Every game has universal problems caused by bugs and glitches.

I'm talking about problems like the OPs. Unforseeable glitches caused by particular rigs or problems caused by incompatibility with certain videocards, OSs, or combinations of many other factors.

Sure, all games have universal glitches caused by lazy developers, or developers who didn't have good testers, or who didn't have time to test properly. Especially complex games like Fallout 3.

However, PC games also have a whole nother layer of problems associated with the nature of non-uniform hardware and incompatible hardware/software combination that no human could ever forsee, and that will affect very few.

I don't think it's a deal breaker by any means, but saying that PC is on the same level as consoles when it comes to plug and play, is inherantly wrong, if for nothing else, due to this compatibility issue and unpredicability inherant to non-uniform hardware and software, an issue entirely seperate from universal game bugs and flaws.

I know that, and my post was clearly not saying consoles and PC were the same.  I indicated PC remains more likely to have bugs in certain games, and why.

But this gen only the Wii has offered me what is touted as the true console experience - essentially bug free, plug and play games.  The PS3 and the 360 have taken consoles a big step closer to PCs, by dramatically raising the specifications of their tech and by inviting games of a coding complexity they would formerly only have appeared on PC - the result is a big jump in buggy games and content on those platforms.

On PC, I could write a game and publish it myself on the internet, and it could ruin your entire PC - that's because PC is open of course, as it has to be because a PC isn't just for games.  Console's are a closed environment, which enables basic quality control to take place, however you loose certain advantages, primarily mods.

While having uniform hardware helps, it's not the big issue many seem to think - it's the open nature of the platform and the lack of certification that causes the most problems these days, particularly as today most home PC's are as cookie cutter as a console, coming from Dell or whoever with a set specification that most owners will not change.  It's only the PC hardcore who will chop and change the inards, and normally they know what they're doing - always exceptions of course!

I wasn't arguing in defense of PCs, as I've had plenty of problems myself, so much as noting that this gen the 360 and PS3 have eroded the gap between the two in this regard, with both platforms seeing a fair few examples of bad bugs and glitches.  To this day I still don't know how some of the Fallout 3 DLC got through certification, nor how Assassin's Creed managed to get through certification despite a game freezing bug.

I guess I feel there is a bit of a double standard in play, as I note many PS3/360 owners speak as though PC is the exclusive home to bugs, etc. in games when that's far from the case anymore.  Wii owners, however, would appear to be safe in this regard as, while I haven't played every Wii game, have never had problems with any major titles and haven't heard of anything that damning with a Wii release.

 



Try to be reasonable... its easier than you think...

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Procrastinato said:
Torchlight is awesome because its nothing more than a facelift on the age-old awesomeness of Nethack/Moria/etc. (Rogue derivatives)

Its cheapness to develop, and purchase price, has nothing to do with consoles vs PC development costs, and everything to do with stamping out an age-old formula that publishers are too slow to take up the slack on when there are no modern versions of it available (see: Diablo II, release year).

That said... I'm gonna score Torchlight on disc, come Jan 5th... because I can't stand the idea of DRM on the PC, even though I'm fine with it on consoles. Wierd I know.

it's interesting that you mention DRM, I have found out that you have a limited number activations if you buy it DIRECTLY from Runic Games, while the Steam version doesn't have any of that nonsense. but I suppose people are more annoyed by third-party software that is installed without telling you, if I wasn't browsing Runic's forums I wouldn't even know about that.



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Legend11 said:

So I took the plunge and got Torchlight after hearing so much about it and lets be honest the price makes it a great bargain.  After installing the game I start to play and I'm really enjoying the art style and the game in general.  So much so that instead of heading back to the town I keep going deeper into the mine to get more loot only to have the game crash on me.  I go back into the game and find I've lost most of the progress I made in the game.  This is after the game was already patched and it's something that is all too familiar to me when it comes to PC gaming.  I end up going to the forums for PC games typically because of bugs in a game.

I had been planning to get back into PC gaming in a big way but now I realize just how much I took for granted the relative lack of bugs and wasted time in console gaming.  Maybe it's worth sticking with it for the gems (C&C4, Starcraft 2, etc) but otherwise it's a major hassle and just shows that comparing console and PC gaming is dishonest for those that try to make it out as if the experiences are the same except with better PC graphics and servers.  Sorry for the post but I really do love PC games (many of the ones I look forward to and play on 360 have a PC flavor to them).  It's too bad that there's nothing in place in PC gaming that would ensure that any PC game we buy is relatively bug free rather than feeling like it's a game of chance.

I think you and Richardhutnick should be friends and stick to consoles.



Words Of Wisdom said:
Legend11 said:

So I took the plunge and got Torchlight after hearing so much about it and lets be honest the price makes it a great bargain.  After installing the game I start to play and I'm really enjoying the art style and the game in general.  So much so that instead of heading back to the town I keep going deeper into the mine to get more loot only to have the game crash on me.  I go back into the game and find I've lost most of the progress I made in the game.  This is after the game was already patched and it's something that is all too familiar to me when it comes to PC gaming.  I end up going to the forums for PC games typically because of bugs in a game.

I had been planning to get back into PC gaming in a big way but now I realize just how much I took for granted the relative lack of bugs and wasted time in console gaming.  Maybe it's worth sticking with it for the gems (C&C4, Starcraft 2, etc) but otherwise it's a major hassle and just shows that comparing console and PC gaming is dishonest for those that try to make it out as if the experiences are the same except with better PC graphics and servers.  Sorry for the post but I really do love PC games (many of the ones I look forward to and play on 360 have a PC flavor to them).  It's too bad that there's nothing in place in PC gaming that would ensure that any PC game we buy is relatively bug free rather than feeling like it's a game of chance.

I think you and Richardhutnick should be friends and stick to consoles.

LOL, this made my day.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

I came in expecting another Legend11 thread. Strangely though, I don't completely disagree this time, even if the issue's not as one-sided as he's making it out to be.

dobby985 said:
Fallout 3 crashed literally hundreds of times for me on the PS3 Not to mention all the glitches and frame rate problems.
How many times did it crash on me on the PC? Never! No glitches, no frame rate problems, very fast loading times etc...

 Lucky. My PC hates Fallout 3. Mind you, the fact that it has about fifty mods on it probably doesn't help...



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With PC gaming, it is important to read reviews about games before you buy them. If the reviewer is any good, he/she should be able to tell you if the game is buggy or not.

I feel your pain, however. I am playing The Witcher and, even though it is an amazing game, it has it's fair share of bugs. I finally figured out to set my resolution to a 16:9 aspect ratio to fix some of the graphical bugs.




 

Senlis said:
With PC gaming, it is important to read reviews about games before you buy them. If the reviewer is any good, he/she should be able to tell you if the game is buggy or not.

I feel your pain, however. I am playing The Witcher and, even though it is an amazing game, it has it's fair share of bugs. I finally figured out to set my resolution to a 16:9 aspect ratio to fix some of the graphical bugs.

If your problems persist google the witcher crash bugs. It had many bugs but a lot of people found ways to minimize crashes as much as possible.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

You will always have more bugs on the PC vs. consoles because your talking about developing for 1 environment vs. 50 environments.

The programmers have to test and ensure the title will work on a far larger range of PCs than consoles. Because of such a situation, it will always be more perilous.

But its always a double-edged sword. You do get some neat PC games in the process.



Back from the dead, I'm afraid.

mrstickball said:
You will always have more bugs on the PC vs. consoles because your talking about developing for 1 environment vs. 50 environments.

The programmers have to test and ensure the title will work on a far larger range of PCs than consoles. Because of such a situation, it will always be more perilous.

But its always a double-edged sword. You do get some neat PC games in the process.

I beg to differ. Especially this gen has shown the problems of console developing. When developing something for PC you usually rely on many third party libraries that have been tested and made for just about every enviroment there are. Those libraries have been for years in development and they will eventually get as stable as any program will ever be able to get. Everything else will be basic code in some programming language.

With consoles you don't have such a legacy for each new gen, unless you use same kind of hardware as PCs are, and there will be more and more bugs when games will get more complex, because you will have to build up just about everything from the scratch.

And yes, there are no real quality control for PC games and just about everything can be released. However don't expect to get good sales with buggy games. :)