Fortunately, I have good luck with most PC games... except Sims, but that's EA anyway. Even Fallout worked like a charm.
Fortunately, I have good luck with most PC games... except Sims, but that's EA anyway. Even Fallout worked like a charm.
I played the game but it's not a very very high budget game. Torchlight probably cost a lot less to develop than other games on the PS360 but yet, it's a game that rivals the games on consoles in terms of fun and sheer entertainment value.
I had maybe over 40 hours of gameplay logged onto torchlight. Granted the game crased 2-3 times on me but it wasn't that bad. I learned to cope with it... I never lost more than 5-10mins gameplay.
I am a Gamer... I play games and not consoles. I have a PC and Console on which I game... I like games. End of Story!
Got many Indie games in the last days via Steam and yeah I saw a couple of bugs.
Especially in the menus of Audiosurf, but also got one in Torchlight yesterday even though I was only playing the game for one hour.
Game is good, but IMO not worth more than.... let's say 7€.
Except for RPGs (they're full of bugs on every platform) I'd say the console games have far less bugs in general.
Um... what are you talking about? I played and beat the game (well the story anyways) and never had one single bug.
It's just that simple.
twesterm said: The problem with PC gaming is that there is no quality control. If you put a game on a Sony, Microsoft, or Nintendo console, they force you to meet a certain bar. There is nothing like that for PC. |
Truth is, without uniform hardware, you can never avoid little crash bugs completely, like the OP points out. Because consoles are all the same, spec wise, devs can tailor the experience to that particular hardware setup and decrease the amount of bugs/crashes users experience.
It's the nature of PC gaming to have these, because of the non-uniform hardware. It's a tradeoff you make for having the freedom to choose your own hardware.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.
A 5.00 game shows the problem with consoles actually.
Repent or be destroyed
ZenfoldorVGI said:
Truth is, without uniform hardware, you can never avoid little crash bugs completely, like the OP points out. Because consoles are all the same, spec wise, devs can tailor the experience to that particular hardware setup and decrease the amount of bugs/crashes users experience. It's the nature of PC gaming to have these, because of the non-uniform hardware. It's a tradeoff you make for having the freedom to choose your own hardware. |
Yes, that's the other problem with PC gaming. No game can be tested on every piece of hardware under every circumstance. Your video card might be tested but when mixed with some random sound driver, that might completely screw you.
ZenfoldorVGI said:
Truth is, without uniform hardware, you can never avoid little crash bugs completely, like the OP points out. Because consoles are all the same, spec wise, devs can tailor the experience to that particular hardware setup and decrease the amount of bugs/crashes users experience. It's the nature of PC gaming to have these, because of the non-uniform hardware. It's a tradeoff you make for having the freedom to choose your own hardware. |
As this gen has conclusively proved, even with uniform hardware bugs, including crashing bugs, are going to slip through. PS3 and 360 particularly are now home to what are essentially PC games, with very complex code pushing the hardware, and the results have been interesting.
As Twest says consoles have a minimum bar, which helps, but it clearly let's plenty of stuff through too. On PC its down to the developer - if they are good then you'll see as few bugs as a good console realease - if not, it can get uglier than consoles, but today it's not the clear cut difference in the days when PCs have even more potential configurations in terms of hardware suppliers and consoles where using much simpler tech and games that were easier to keep relatively big free.
In terms of the OP - I don't really see PC for main titles as any different from 360 or PS3 currently. Games from the core developers will be good, others may be rough around the edges and some will be pretty bad. Most friends I know have had just as much fun with Fallout 3 DLC falling apart on 360, or Assassin's Creed freezing on PS3 as they have with their PC - and I'd say the same myself.
Try to be reasonable... its easier than you think...
Reasonable said:
As this gen has conclusively proved, even with uniform hardware bugs, including crashing bugs, are going to slip through. PS3 and 360 particularly are now home to what are essentially PC games, with very complex code pushing the hardware, and the results have been interesting. As Twest says consoles have a minimum bar, which helps, but it clearly let's plenty of stuff through too. On PC its down to the developer - if they are good then you'll see as few bugs as a good console realease - if not, it can get uglier than consoles, but today it's not the clear cut difference in the days when PCs have even more potential configurations in terms of hardware suppliers and consoles where using much simpler tech and games that were easier to keep relatively big free. In terms of the OP - I don't really see PC for main titles as any different from 360 or PS3 currently. Games from the core developers will be good, others may be rough around the edges and some will be pretty bad. Most friends I know have had just as much fun with Fallout 3 DLC falling apart on 360, or Assassin's Creed freezing on PS3 as they have with their PC - and I'd say the same myself.
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I'm not talking about those problems. Every game has universal problems caused by bugs and glitches.
I'm talking about problems like the OPs. Unforseeable glitches caused by particular rigs or problems caused by incompatibility with certain videocards, OSs, or combinations of many other factors.
Sure, all games have universal glitches caused by lazy developers, or developers who didn't have good testers, or who didn't have time to test properly. Especially complex games like Fallout 3.
However, PC games also have a whole nother layer of problems associated with the nature of non-uniform hardware and incompatible hardware/software combination that no human could ever forsee, and that will affect very few.
I don't think it's a deal breaker by any means, but saying that PC is on the same level as consoles when it comes to plug and play, is inherantly wrong, if for nothing else, due to this compatibility issue and unpredicability inherant to non-uniform hardware and software, an issue entirely seperate from universal game bugs and flaws.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.
I had this same thing happen to me today. I played for a while, and it froze and crashed and I lost a lot of progress :-\. I hope this doesn't happen to me again.