Xxain said:
The big issue im having FFXIII strips you of any freedom, its bad enough JRPG's are liner, but to make it worse No sidequest, LV caps , Xxploration, control over one character? come on Zen its good to be optimistic, but to ignorestuff like that? im not made FFXIII is being different but we have a JRPG tryin to be a action game...or hell a action game tryin to be a JRPG |
A. Why is it bad that JRPGs are linear? I think it's great, actually....
B. There are few sidequests and exploration in the first 15 hours of nearly every FF before XII. I'm guessing you hated XII. In fact, for you, XII should be the perfect game. Exploration, sidequests, and leveling right off the bat, no progression required.
C. KoToR had level caps, and nearly every FF had level limitations. They just don't call them caps. Instead, you get much less exp per enemy kill in weaker areas. Also, I'm not sure you actually level in FFXIII.
D. In Tales of Symphonia, and Vesperia, you control 1 character. In FFXII you control 1 character, and set up gambits for secondary characters. Same in KoToR and Dragons Age, and many, many other great RPGs.
E. How the f do you think there are no sidequests or exploration in the game? Those things happen in disc 3 on FFVII. In other FF games, it takes sometimes months to figure out some of the more interesting end game quests and sidemissions. You have no idea how deep this game is.
Your afraid that this game will be a shallow game, and that's the long and the short of it. I doubt it is, and I know for damn sure that even if you've beaten it, you might not know for sure. FFXII and VIII have two of the deepest gameplay systems in JRPGs but you can blindly buttonmash your way through the main campaign and call the game shallow, but you won't be beating those weapons...
If my last response didn't convince you to think for yourself, nothing will, and if you have this little faith in the FF series after all this time, then maybe you should skip it. Put your faith in Wired.