nofingershaha said:
Xoj said: well it depends.
FF reinvents itself with each game.
and they are going mass effect 2 which it's practically the same star trek story with guns- |
No they don't , FF7-FF9 has similar battle systems. FFX went back to the past with turn-based combat, and X-2 was similar to FF7-FF9. The only innovative title that tried to reinvent itself was FF12, but was shunned by longtime fans for having a too mmo-like battle system.
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Since you're talking about the battle system, it means you don't understand what Greg was talking about.
Bioware RPGs provide the player with hundreds of choices (some of which are more meaningful than others) and several ways to overcome each situation. This is starkly contrasted by the typical JRPG where the player moves characters from place to place watching the cutscenes and dialog. Bioware RPGs provide you with more opportunities to take control of the way events unfold whereas JRPGs are more like a trip to the movies in that you basically have almost no control over anything that happens in the story.
That said, Bioware is not without its own faults. A lot of its choices boil down to good or evil and nice or nasty. There's realistic limitation of how many resources you can invest into a project and what the returns are sadly. When your game features 80 unique quests it becomes non-trivial to add several resolutions to all of them and if you've ever ripped one of the scripts out of a Bioware game (or any game made back in the day with the infinity engine) you'd easily see it's many times the size of any Final Fantasy script thanks to mountains of dialog trees.