Opa-Opa said:
JRPGs aren't without their own shortcomings in this generation, I'll be the first to admit that. But I think you're overestimating Bioware's "open-world" gaming experience, they're much more linear than you would want to admit. Sure, there are hours of recorded dialogue, and decisions to be made, but this it what it boils down to: After hours of dicking around, do you want to be the good guy or the bad guy? |
Not really no. Even Mass Effect and Dragon Age have large differences in that regard. In Mass Effect, sure that was the case, but in Dragon Age I find myself choosing more towards "how will my party react to what I'm doing here?" If you make one of them angry enough, they will leave your party, and so the question becomes whether or not you care that much about certain party members. There are no clearcut right or wrong choices in that game, just about everything they throw at you is in the gray area. That being said, there's also a substantial difference in the dialogue systems and combat of both games.









