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Forums - PC Discussion - Contoller/Console better for FPS than KB+Mouse/PC?!?

I prefer the Wii Remote + Nunchuk over either.



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BTW I challenged this family member to play me in Unreal Tournament 3 since it allows
cross-platform matches. He refused saying that it would be unfair because aiming is so much easier on the PC.
At this point I was flabbergasted, totally dumbstruck. I had no idea what to say to that.



Raistline said:
nightsurge said:
As to his argument about controllers being tougher, he is on the right track, he just didn't expand upon it very well, or you didn't include all of his arguments. Dual analog is much more difficult to use than a mouse for aiming. It requires much longer practice to master your sensitivity level. The unfortunate downside to this is that developers think they need to add auto-aim on consoles. I absolutely hate this feature because it is ALWAYS messing up my sniping on CoD4 when players are running in front of my aiming reticule.

Now, I'm not saying console players are more skilled because their input device is harder to master. The players on either game are equally skilled. I am the top player on either platform when I play, and I see no difference in skill level of others. If you take the best players on consoles, give them time to adapt to kb+m they will be just as good as the best players on consoles and vice versa.

Oh, and just to try it out, I used a program called X-padder (I think) to map my 360 controller for CoD4 on PC, and while using the controller I was still in the top 3 players. The only problem with the controller was that when looking down the sights, there was no change in sensitivity like there is on console, so I was not used to that and it ruined it for me. If they could make a good "half" controller for the 360 that I could do movement with a controller and aiming with a mouse, I'd die a happy man.

His full explenaton of the controller is more difficult was a bit more in depth than I had first said. Here are some of his points on the subject.

1.Controller requires hours upon hour upon hours of practice to be good at it.

2. A new player could never be nearly as good as an experienced player.

3. On PC new PC player can get a kill while on the Console they need much more practice to be able to do so. (this I disagree with since there are so many new players in FPS' that seem like they are playing the game with thier toes)

Keep up the comments, I am enjoying hearing points from both sides. Rather than 1-sided points from an Xbox fanboy(family member) who thinks that the xbox way is the only way and nothing can conivnce him to see other sides to it.

It sounds like the situation is the same on both sides for new players... although, I never played PC FPS until CoD4 came out, and it only took me a matter of a few hours to get used to everything and be back at the top of the game leaderboard.  I've been playing console FPS for far too long to remember how long it took me to master that.  It was Rainbow Six, and that game was tough to learn but once you got good, you were GOOD.



Scoobes said:
tuscaniman said:
V-r0cK said:
Its all really people's preferences and nothing more. I started FPS on my PC with KB+M, and now mainly play FPS on console. Tho i feel more in control on KB+M, the comfort and easy holding makes up for on controller, and i prefer some distance away from my screen lol.

Seriously MS shouldve made Halo 3 for PC as well and allow them to go online against those on XBL and have the best group of PC vs the best group of 360 against eachother. Then bragging rights about which control is better will be determined lol.

I'm pretty sure the best 360 players would mop the floor with the PC players. Not because controllers are better but the better players would be on the 360 since the game originated as a console game and thats what the pros play on. Aiming is not the only thing that matters in FPSs. Actually its far down the list. Map control in my opinion is the most important. My accuracy in Q3Arena was ridiculous and I lost plenty of times to pros with worse aim but much better map strategy.

I only play online casually, but when I do I usually find it easier to climb the scoreboards on console FPS'. On the PC the skill level is much higher I've found and I rarely get higher than mid-table in terms of score even though I prefer the KB&M. You seem to forget than PC players have been playing professionally on FPS' for many years more than the consoles.

I'm talking about Halo. Not any other FPS. I do realize console players would get raped in any fast twitch shooter.



I knew this would get heated.

Of course, I prefer KB + Mouse for shooters rather than a controller, but at the end of the day, it doesn't matter. All FPS's I played on consoles are quite easy to adapt to, regardless of whether I'm holding an Xbox or PlayStation controller.



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Not better, just different.

It's easy enough to give your enemies some nice headshots with both devices. Jep even without auto-aim.



Well, I prefer kb+m. That said, I really liked the controls in kz2, even if the game itself wasn't very good.

I look at L4D/L4D2 which are the only FPSes I play regularly. I've briefly played the x360 version and watched videos of the x360 version online. The PC version is much, much better for numerous reasons but primarily controls. If you're using a gamepad in L4D2, you're also using autoaim, which brings me to my next point..

L4D2 is quite a bit harder than the first, so I'm honestly wondering if it's even possible to play some of the campaigns on Realism Expert on x360. It's hard as heck on PC, even for good players. Considering how important headshots are in that mode, it makes me think x360 players are at a huge disadvantage without mouse aiming. Wouldn't hunter pouncing be harder as well? Maybe some x360 L4D/L4D2 players who play expert here can let me know if this is true or not.

I've looked on youtube for videos of people clearing an expert realism campaign on x360 and can't find anything.



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nightsurge said:

It says the Halo series.  It's generalizing because of Halo 2 and 3.  That's why their chart on Auto-Aim is only for Halo 2/3 weapons.  Also, the part about PC users hacking the auto-aim feature to create an aimbot is quite silly.  Every PC game in the last 10 years can have aimbots and they don't have auto-aim.  Halo CE on Xbox did not have aito aim, I assure you. 

Denial... not just a river in Egypt.

Halo would have been unplayable on console without auto-aim.

 

"There's a couple small things that if people want to sit down and play Shadowrun or Halo or Halo 2 they'll see. There's a little bit of aim assist inside the reticule."

-John Howard, lead designer of Halo CE



tuscaniman said:
Scoobes said:
tuscaniman said:
V-r0cK said:
Its all really people's preferences and nothing more. I started FPS on my PC with KB+M, and now mainly play FPS on console. Tho i feel more in control on KB+M, the comfort and easy holding makes up for on controller, and i prefer some distance away from my screen lol.

Seriously MS shouldve made Halo 3 for PC as well and allow them to go online against those on XBL and have the best group of PC vs the best group of 360 against eachother. Then bragging rights about which control is better will be determined lol.

I'm pretty sure the best 360 players would mop the floor with the PC players. Not because controllers are better but the better players would be on the 360 since the game originated as a console game and thats what the pros play on. Aiming is not the only thing that matters in FPSs. Actually its far down the list. Map control in my opinion is the most important. My accuracy in Q3Arena was ridiculous and I lost plenty of times to pros with worse aim but much better map strategy.

I only play online casually, but when I do I usually find it easier to climb the scoreboards on console FPS'. On the PC the skill level is much higher I've found and I rarely get higher than mid-table in terms of score even though I prefer the KB&M. You seem to forget than PC players have been playing professionally on FPS' for many years more than the consoles.

I'm talking about Halo. Not any other FPS. I do realize console players would get raped in any fast twitch shooter.

OK, with Halo you're probably right. 10 million potential, probably 50% regular players vs... errr... 1 million irregular players if we include pirates? lol



max power said:
nightsurge said:
 

It says the Halo series.  It's generalizing because of Halo 2 and 3.  That's why their chart on Auto-Aim is only for Halo 2/3 weapons.  Also, the part about PC users hacking the auto-aim feature to create an aimbot is quite silly.  Every PC game in the last 10 years can have aimbots and they don't have auto-aim.  Halo CE on Xbox did not have aito aim, I assure you. 

Denial... not just a river in Egypt.

Halo would have been unplayable on console without auto-aim.

 

"There's a couple small things that if people want to sit down and play Shadowrun or Halo or Halo 2 they'll see. There's a little bit of aim assist inside the reticule."

-John Howard, lead designer of Halo CE

Perhaps it's just been too long, or the auto aim in Halo CE was so small it was unnoticeable... Someone mentioned earlier that trying to shoot your own teammates was like playing without auto aim, and I remember Halo CE on Xbox was like that.  I could shoot both team mates or enemies with about the same difficulty.

You're probably right... it probably did have auto-aim, just no where near what Halo 2/3 and CoD have.