JaggedSac said:
cAPSLOCK said:
But then again if there were any pro gamers in consoles besides the fighting game guys we wouldn't have to deal with stupid questions about how OMG WAY LEET a gamepad is.
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You do know there are professional console FPS gamers right? And you do know there are game exploits(yes, strafe jumping is an exploit, rocket jumping isn't an exploit because it just follows the laws of physics and the code isn't wrong) on consoles right? BXR in Halo 2 for example. I am much more interested in people who are good based on using the game's intended purposes and team play mechanics. Might as well call people l33t who used the javelin exploit in MW2.
You want to know why PC FPS games have moved away from Arena style fast paced shooters. Because the VAST majority of gamers don't wan't to have to strafe, turn, and jump in the correct timing in order to get a leg up in the game. If there was an audience for it, they would still be cranking them out. But guess what, not enough people give a shit about them. I think Tribes is far better than any of those arena style shooters. Much more strategy and thinking involved and a lot less doing stupid moves to get a leg up on the competition.
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I can tell you are cornered when you're moving the goalposts around.
Here is the thing, this thread is about interface and not style of game. KB+M has been proven the superior interface, and that's all there is to it. You can preach allyou want about gamer's tastes and about what you peronally think is skill , but this thread is about interface and the discussion is over.
(Also, certain exploits require a lot of skill and are therefore not patched, instead they are integarted into a balanced part of the game like muta-micro. All games have exploits, some hard to do, some easy, some balanced, some broken, it has nothing to do with the interface discussion)
You saw the video, discussion is over.