cAPSLOCK said:
That was my point, though, the skill ceiling was lowered quite a bit. CS didn't have any real exploits to speak of minus quickscoping. At least none that were used effectively in high level play. Still think CS has the highest level of strategy of any shooter. Ahh, I haven't heard the old exploit argument in a long time, brings back the good old days. However I do stand by my 2nd post, the argument you just made (people don't want to spend months mastering the basics of a game--yes strafe jumping is basic) is the exact one used against Nintendo now. Still can't quite figure out how I went from Q3->CS->Wii but I'll figure it out one day. PS Thanks for bringing up TRIBES :( I'm going to crawl in bed and cry for a week at the death of that series :( |
If having to fucking strafe, jump, and turn in order to compete, then fuck that. How is that enjoyable? Sure the Harlem Globe Trotters can do some cool fucking shit in their style of basketball, but they don't allow that shit in professional games. Why? Because the game of basketball was designed a certain way and was meant to be played a certain way. You might watch a video of the Harlem Globe Trotters and think, "Hey these guys are better than NBA players." But the reality is that they probably are not as good as NBA players when playing the game how it was intended. What strafe jumping did was FORCE gamers to play in a way that was not intended(or they would get beat by people who did do it), and in a way(in my opinion) that is not as fun. And that is what gaming is all about, FUN. No one wants to play against exploiters and glitchers.
EDIT: And you are correct, Tribes was the shit. Disc duels ftmfw. mr. stickball's company(Instant Action I believe) is bringing about a web based version of the original. So keep tuned on that one.