JaggedSac said:
cAPSLOCK said:
JaggedSac said:
cAPSLOCK said:
But then again if there were any pro gamers in consoles besides the fighting game guys we wouldn't have to deal with stupid questions about how OMG WAY LEET a gamepad is.
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You do know there are professional console FPS gamers right? And you do know there are game exploits(yes, strafe jumping is an exploit, rocket jumping isn't an exploit because it just follows the laws of physics and the code isn't wrong) on consoles right? BXR in Halo 2 for example. I am much more interested in people who are good based on using the game's intended purposes and team play mechanics. Might as well call people l33t who used the javelin exploit in MW2.
You want to know why PC FPS games have moved away from Arena style fast paced shooters. Because the VAST majority of gamers don't wan't to have to strafe, turn, and jump in the correct timing in order to get a leg up in the game. If there was an audience for it, they would still be cranking them out. But guess what, not enough people give a shit about them. I think Tribes is far better than any of those arena style shooters. Much more strategy and thinking involved and a lot less doing stupid moves to get a leg up on the competition.
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That was my point, though, the skill ceiling was lowered quite a bit. CS didn't have any real exploits to speak of minus quickscoping. At least none that were used effectively in high level play. Still think CS has the highest level of strategy of any shooter.
Ahh, I haven't heard the old exploit argument in a long time, brings back the good old days.
However I do stand by my 2nd post, the argument you just made (people don't want to spend months mastering the basics of a game--yes strafe jumping is basic) is the exact one used against Nintendo now. Still can't quite figure out how I went from Q3->CS->Wii but I'll figure it out one day.
PS Thanks for bringing up TRIBES :( I'm going to crawl in bed and cry for a week at the death of that series :(
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If having to fucking strafe, jump, and turn in order to compete, then fuck that. How is that enjoyable? Sure the Harlem Globe Trotters can do some cool fucking shit in their style of basketball, but they don't allow that shit in professional games. Why? Because the game of basketball was designed a certain way and was meant to be played a certain way. You might watch a video of the Harlem Globe Trotters and think, "Hey these guys are better than NBA players." But the reality is that they probably are not as good as NBA players when playing the game how it was intended. What strafe jumping did was FORCE gamers to play in a way that was not intended(or they would get beat by people who did do it), and in a way(in my opinion) that is not as fun. And that is what gaming is all about, FUN. No one wants to play against exploiters and glitchers.
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Uh, pretty sure if you can strafe jump and rocket jump you have the basics pretty down pat, that's generally the point: the "intended" version of Q3 was too easy. It's a lot easier to aim and control yourself at 10 mph than 50. And the game of basketball changed a lot for the enjoyment of everyone, Kareem Abdul Jabar and Wilt the Stilt caused a lot of rule changes because they dominated so heavy-handed. Think of Vo0 as Wilt Chamberlain, not a Harlem Globetrotter.
And yes, there were a lot of post release patches and mods that opened up those trick jumping avenues even more--so it was embraced. Hell Carmack thought CPMA mod was a great idea, so not only did he not do anything to stop all those sploits with vanilla Q3, he encouraged people to make more!