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Forums - Sales - Sony is going down the wrong path with their game development?

Great first post. However, the situation you describe is foreign to me, as I keep most all of my games - all the way back to the NES.

As for your local multiplayer complaint. It is spot on, and Nintendo addresses that, but I don't know that I would even enjoy tacked on local multi for the sake of it. Look at Metroid Prime 2. Some of the Sony blockbuster IP's work fine as they are, and some just don't lend themselves to local multi. Just my opinion.

That's why I am glad to have a Wii and PS3 sitting together.



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Sony only advertises to core gamers. They don't know how to advertise to people who aren't very actively gaming as a lifestyle. They need to do more like M$ and Nintendo. Toys at fast food restaurants are great awareness tools for the young ones. Same with your game being on soda cans. I see 7-11 advertising multiplat and 360 exclusive with posters but hardly ever a PS3 exclusive. Oprah and Ellen worked very well for nintendo as far as informing consumers who could've cared less and weren't already actively gaming.

Show the games more too.



Sonys job is to attract new users to their console. One way to do that is to offer games in genres that aren't as popular so you can get those niche audiences.



Hus said:
nofingershaha said:
The problem for Sony is that for the longest time Sony never had to focus too much on first party titles except maybe Gran Turismo. Playstation was best known for its exclusive third party libraries on the first two previous generations. Microsoft never had that luxury and Nintendo was abandoned by publishers since the SNES days until now.

However for this generation third party publishers are all going multi-platform which forced Sony to focus much heavier on its first party line-up. What Sony didn't realize was that Microsoft and Nintendo had a much larger brand recognition with their first party titles than Sony did other than Gran Turismo.

It will take a while before Sony's franchises can actually take root and become iconic household names like Halo and Mario.

MS 1st party titles have bigger brand recoginiton then Sony lmao.

Halo is only that iconic in NA, in Europe its just another game while its non existant in Asia.

Thes a big big world where ms 1st party titles mean nothing. 

 

Somehow you took this as an attack on Sony and miss the whole point. While you might feel Halo is only iconic in America, Halo 3 still sold 2.8 million in Europe and Others. There hasn't been many Sony franchises other than Gran Turismo that sold that well.

The point I was trying to make was that Sony just needs to focus on their first party line-up for just a bit longer until their titles like Resistance and Uncharted has enough brand recognition.



Some company's don't know how to move on to the next big thing. Sony isn't really doing anything revolutionary with their games in the online department and their marketing is way off. Their marketing for games sucks but now that they've found a sweet spot for the PS3 slim then maybe they'll find a sweet spot for their software as well but I doubt Sony will ever be able to sell very many 5 mil sellers for the rest of this gen.



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Hus said:
leo-j said:
 

@Hus

Although that may be true for some games (#4), there are ip that sony have made that are just breathtaking and deserve more than what they hae sold. When nintendo just releases a compliation of mini games and ends up selling millions of more games than sony. It really makes me mad to see that happen.

 

Metroid deserved much bigger sales but it did what it did and thats just how it is. 

In Music movies tv shows, plenty are great yet fail to achive mainstream success.  Look at all the crap on tv yet great show like Firefly or Kings don't even get a full season. 

 

Firefly was amazing!!! Good point.



It's surprising how small the sales are for Sony's first-party games are compared to third-party. I mean the best selling first-party game is at 6 and it probably wouldn't even have gotten there if it wasn't for bundling and the fact it pretty much had zero competition when it came out.



A_C_E said:
Some company's don't know how to move on to the next big thing. Sony isn't really doing anything revolutionary with their games in the online department and their marketing is way off. Their marketing for games sucks but now that they've found a sweet spot for the PS3 slim then maybe they'll find a sweet spot for their software as well but I doubt Sony will ever be able to sell very many 5 mil sellers for the rest of this gen.

I see lots of new successful IP's in the OP's list. That to me is the most important thing for a developer, especially a first party developer as a consumer.

Online is one aspect of development, but ill take good new IP's over 4 ratchet, games in 4 years with online play.

Also, lets not forget LBP, possibly the most revolutionary online game of this generation.



CGI-Quality said:
From my perspective, outside of Gran Turismo and Final Fantasy, PlayStation hasn't been the home to many HUGE sellers. It's always been about a plethora of games to play, that mostly do decent enough to warrant buzz and hype for future titles. PS3 really is no different in many respects, although there are some exclusive PS2 and PS1 franchises that performed a bit better than PS3 exclusives. Some of that has to do with the early lackluster marketing, and sole Blu-ray player purposes (meaning PS3s only bought as a movie player).

Point is, PlayStation has never been defined by HUGE sellers, but decent-great sellers who's gaming libraries are aplenty.

With all due respect and I do respect your opinion from when I was lurking here I don't feel you've addressed my points. I wasn't talking about the variety of games available but the decisions made by Sony especally in relation to the local multiplayer elements in their games. I feel they lose out on a lot of sales because they don't make as compelling a case for people to own the software in comparison to just renting it. 



steverhcp02 said:
A_C_E said:
Some company's don't know how to move on to the next big thing. Sony isn't really doing anything revolutionary with their games in the online department and their marketing is way off. Their marketing for games sucks but now that they've found a sweet spot for the PS3 slim then maybe they'll find a sweet spot for their software as well but I doubt Sony will ever be able to sell very many 5 mil sellers for the rest of this gen.

I see lots of new successful IP's in the OP's list. That to me is the most important thing for a developer, especially a first party developer as a consumer.

Online is one aspect of development, but ill take good new IP's over 4 ratchet, games in 4 years with online play.

Also, lets not forget LBP, possibly the most revolutionary online game of this generation.

Ok here, some company's as a whole don't know how to move on to the next big thing, although I do see the 'Play, Create, Share' genre becoming massive for this and next generation so I'll give them that but overall as a company they are just so linear. Sure they offer great games and great new IP's which are important for a company but look at how they are selling. Sony is no MS when it comes to marketing but I know they have it in them to sell large amounts of software, they just haven't been doing that at all. Their only major title I see selling over 5 mil is GT5 and after that...what? RFoM? It's franchise is already on decline. KZ? KZ2 Hasn't reached 3 mil yet. LBP2? 1st hasn't reached 3 yet. Uncharted of all semi-hardcore franchises that are geared more towards casuals most likely won't even make it to 4 mil yet it's one of the most highest rated games of all time in a genre that is known to sell in the 10's of millions. There's a major problem for Sony to overcome. They've got great software just not enough juice to squeeze, somethings missing.