steverhcp02 said:
I see lots of new successful IP's in the OP's list. That to me is the most important thing for a developer, especially a first party developer as a consumer. Online is one aspect of development, but ill take good new IP's over 4 ratchet, games in 4 years with online play. Also, lets not forget LBP, possibly the most revolutionary online game of this generation. |
Ok here, some company's as a whole don't know how to move on to the next big thing, although I do see the 'Play, Create, Share' genre becoming massive for this and next generation so I'll give them that but overall as a company they are just so linear. Sure they offer great games and great new IP's which are important for a company but look at how they are selling. Sony is no MS when it comes to marketing but I know they have it in them to sell large amounts of software, they just haven't been doing that at all. Their only major title I see selling over 5 mil is GT5 and after that...what? RFoM? It's franchise is already on decline. KZ? KZ2 Hasn't reached 3 mil yet. LBP2? 1st hasn't reached 3 yet. Uncharted of all semi-hardcore franchises that are geared more towards casuals most likely won't even make it to 4 mil yet it's one of the most highest rated games of all time in a genre that is known to sell in the 10's of millions. There's a major problem for Sony to overcome. They've got great software just not enough juice to squeeze, somethings missing.







