UnstableGriffin said:
Smashchu2 said:
UnstableGriffin said:
Smashchu2 said:
TheWon said:
Zelda the action game! Take Ninja Gaiden or Devil May Cry, and give it a Zelda paint job. Is that they game you want? Is that game The Legend of Zelda?
|
No, we want Zelda.
Go play the original Legend of Zelda, and see how fast you die.
And what the heck is DALEK SEAN
|
So uh, yeah. That's DALEK SEAN.
Oh and I don't really notice there to be any huge difference between the first and the current Zelda games. You know, aside from the first one being terribly vague and obnoxiously difficult, like all the NES games.
|
DALEK SEAN is Griffin projecting himself onto Malstrom.
And it's clear to me that you've never played an old Zelda for more than 15 minutes and no one should take you seriously anymore.
- You get your sword much faster in old Zelda games
- Old Zelda games had a lot of fighting. Despite newer Zeldas can do combat better, they have less of it.
- The world is not dangerous. There are not fearful enemies. Fight a room full of darknuts and then try to tell me these gamesm aren't different.
- Items actually have a use outside iof solving puzzles.
- Upgrades to your sword are like power-ups rather than a movement of the story.
- The overworld was full of stuff and felt very large. Newer Zelda's overworld is very flat.
- Newer Zeldas have too much talking (I'm looking at you Spirit Tracks)
- Older Zeldas had few puzzles, if any at all.
- The bosses were actual fights rather then "solve puzzles, hit with sword, repeat 3 times."
- The games "Spirit Tracks," is a newer Zelda game.
|
... Uh, yeah, I think I just gave up on you. Good job, now I even I don't feel like arguing any more.
...Oh wait, you're probably now going to make random claims against me.
Sigh, okay then:
- Ha ha, nice insult there. Why don't also claim me to be a misogynistic hermaphrodite while your at it.?
- I did play the first Zelda game more than 15 minutes. A couple of hours actually.
- ... So? Is that important? Not to mention, that was before games needed a deeper story.
- No. Just, no. Nice and simple
- The only reason the first few games had dangerous enemies is because of the unfair difficulty, which was common for a NES game. And not only did I fight Darknuts, I also fought a couple of Moblins and Wizzrobes in the same room. In Wind Waker. A "newer Zelda game". And then I fought a bunch of Zora Warriors, basically Darknuts but fish. In Spirit Tracks. Another "Newer Zelda game"
- So does the hookshot, clawshots, giant hammers, grappling hook, that spinning beyblade thing, ball and chain, snake whip from Mother 3, a leaf fan, etc.
- ... So? Is that really relevant?
- ... Yes, so many things unique and interesting. Not even the least bit vague and confusing.
- Actually, Twilight Princess has far more dialogue than Spirit Tracks has(Which means you've either never played Twilight Princess or Spirit Tracks. I would guess the latter, because I wouldn't be suprised if you are just following DALEK SEAN's ways of hating Spirit Tracks). And as I said a countless times before, this is not age where plotless games with no specific aim is all that tolerable any more. Games have to have story structure if it wants to survive and be taken seriously as a cultural medium. Plus, it's much more satisfying than have a ending screen saying "You Win. Reset to play again".
- That's true. Sort of.
- Oh yes, hit the dragon in the horn, bomb the dodongo instead of harming it with your sword, play the whistle, hit it in the eyes and guess where Ganon is are not even the least bit puzzle-y.
- And Spirit Tracks is awesome. Take that.
|
First, a lot of people project onto Malstrom. There is little angry about Malstrom, but everyone calls him so (only projecting their anger). They also call him petty (yet they are the ones call him angry and talking about him on a message board).
So I decided to look at you age, and decided you are too young to have this conversation (no one over the age of 18 would call Spirit Tracks awesome). You were born around 1995, which means you have no idea of old school games. Your first games were probably N64 and Gamecube games. So it's no surprise you think modern games are better then the old school ones. It also shows as you think story is importaint. Rather than talk aboutn each point individualy, I'll go over some themes.
And as I said a countless times before, this is not age where plotless games with no specific aim is all that tolerable any more. Games have to have story structure if it wants to survive and be taken seriously as a cultural medium.
I'm sorry, but the opposite is true. Games don't need story and the ones without it do better. Wii Sports is the best selling game of all time and there is no story there. Neither does Brain Age. Or Nintendogs. Or Just Dance. Or Wii Fit. Pac-Man doesn't have a story either. Nor does Smash Bros. What story does Madden have? Or Guitar Hero and Rock Band? Game like Super Mario Bros have very basic stories which only exist so character has a purpose. And the same was true of the original Zelda. Games, thoughout the short history of the business have been successful without story. Of course, there are very few successful games with story that have succeeded. Most of the ones that have have a way for the play to avoid the story (namely Multiplayer).
So this notion is wrong. Zelda use to be a game with a very basic story, but now they are bloated. As I have already pointed out, new Zeldas are in decline and are only up over the old ones because they expanded into Europe.
Oh yes, hit the dragon in the horn, bomb the dodongo instead of harming it with your sword, play the whistle, hit it in the eyes and guess where Ganon is are not even the least bit puzzle-y.
None of that is "puzzle-y." The problem with the new Zeldas is thew you use a tool to find the weak spot, then the boss falls down and then you hit him and repeat. In older Zeldas, you dodged attacks and hit the enemy. You actually had to fight the boss rather than try to solve a puzzle and have him fall down. A good example of this is the final boss of Spirirt Tracks. There was no fighting. In fact, you were a distraction. It only shows how bad the games have gotten.
The overworld: Twilight Princess's overworld was nothing. It was wide open space with almost nothing in it. There were no nooks. There were no crannies. Zelda 1's overworld actually had stuff to discover. Stuff to find. If you explored, you might be rewarded with a powerful sword, hearts, or even a secret shop. There was stuff to discover and find out. The overworlds in newer Zeldas are much bigger, but are mostly empty space. The first one and Link to the Past had big overworlds with a lot of stuff, and a lot of enemies.
The only reason the first few games had dangerous enemies is because of the unfair difficulty, which was common for a NES game.
You would have a point if the Zelda today weren't so increaibly easily today. I can't tell you the last time I died in a newer Zelda games. But i actually did in the older ones. it's not about it being impossible (which it isn't), but it being a challange.