Khuutra said:
Smashchu2 said:
Then New Super Mario bros Wii has a ceiling of ~22 million. (A floor is the minimum. A ceiling is the max.) However, you fail to explain why we can use averages. Averages are better because it removes the variable of number of games produced, which is positivily correlated with total sales of a series. It throws off the data, and it's how you can to a poor conclusion.
Again, you don't understand what the numbers mean. Posting totals means nothing. You may claim "That's how much revenue they made," but they had to make more games to make more sales, which means they spent more to make more where Nintendo spent less to make more.
The bold is where you keep going into fantasy land. They made better numbers by making more games. If that is the case, then who is doing better. 2D Mario obviously because it makes those numbers by making fewer games. And those fewer games moved Wiis. This means these are new customers where Call of Duty sells to old ones. The latter did not grow the market but sold to an existing one. If the number of games produced was the same, 2D Marios would blow Call of Duty out of the water, and that, my friend, is fact.
You have failed to explain why we should ignore the variable of number of games produced. Why is that irrelivant to this discussion?
|
|
Your tone is neither appreciated nor appropriate for this conversation, especially given that you don't seem to be familiar with the difference between a floor and a ceiling for installbases. You can assume that I know perfectly welle numbers mean; what thif I continue to disagree with you, it must be because we stand on different points as to what qualifies a franchise as being "bigger".
The reason you don't know what they mean is you are just posting totals and calling one bigger. You don't take into accounts lots of variables, like the major issue that Activision is just making more games (which doesn't mean there games are doing better) or the fact that Call of Duty did not create new demand.
Profit margins have nothing to do with which franchise is bigger - which is to say, which fanchise holds a greater share of the market (defined as dollars spent by individuals) within any given timeframe.
Investors and managers make million dollar decisions based on profit margins. I think they are pretty importaint. This is you trying to throw out stuff because it ruins your argument.
Subsequent Call of Duty games continue to sell more and more, so they cannot be selling only to old customers. Modern Warfare 2 looks ready to finish out at something like 23-25 million by the time it's done, and that's assuming that Black Ops very seriously cannibalizes its sales - which will only put Call of Duty, as a franchise, even further ahead. That 23-25 million will be the new floor for the Call of Duty installbase, which will match up comfortably against the floor of 2D Mario, while continuing to produce more revenue year over year.
There is no proff of that or any reason to say that is true. Since sales of 360 and PS3 did not go up (at least not a lot) with the release of the game, it means current players are buying it, not new ones. Wii sales in December were 4 million thanks to NSMBWii. This means a lot of new Wii owners were buying it. Also, since Call of Duty: Modern Warfare 2 had a high number of preorders and most of it's sales were front loaded, this means that it was a lot of old customers buying the game. This tends to happen with a sequel.
The question is not about what moves systems. I am not talking abotu systems. I am talking about gamees. There is no reasonable way to draw absolute correlation between the sales of a game annd the sales of its system - but if you want to go by this route then 2-D Mario is overshadowed by Wii Fit and Mario Kart, which sustained Wii sales at a much higher level for a much greater length of time than NSMBWii has done.
Again, you're moving the goal post. Call of Duty is not making new customers but relying on old ones. CoD is selling to Halo and Gears of Wars fans. Not to different consumers. Also, being able to push systems means it is a very strong title. Discounting 2D Marios as system sellers is the end all of moving the goal post.
As to this line, which I will take the time to quote:
"If the number of games produced was the same, 2D Marios would blow Call of Duty out of the water, and that, my friend, is fact."
1. That is not what "fact" means. That is conjecture with no statistical basis on which to stand. Again: you are misusing the word "fact".
2. Call of Duty at its best outsells 2-D Mario at its best within comparable timeframes. That is a fact.
1. Using averages, you can see that 2D Mario sell better overall than Call of Duty games (which is statistical evidence). Now, let's use logic. If the average is higher, and Call of Duty has a higher total, that means there is another variable at work. That variable is number of games produced. Since Call of Duty has more games and higher total sales, then it is reasonable to assume that it sold better due to having more games (which also makes logical sense. If you make more of a product, you are more likely to sell more). So, if the X factor is the number of games, then we remove the variable. This is simply comparing apples to apples. They are now even. When we look at averages, we will noticed that 2D Marios win. So, yet, it is a statistical fact.
2. Reasonable time frame is latin for "moving the goal post." Why wouldn't we compair long term sales? Why are those now irrelivant. It has already been said in this thread that NSMBWii is outselling both Call of Duty: MW2 titles. In time, this means 2D Mario could surpass CoD:MW2.
3. Point three will refer to this final line, which I will quote:
"You have failed to explain why we should ignore the variable of number of games produced. Why is that irrelivant to this discussion?"
The simple point of it is that number of games contributes to the size of a franchise, and if sales are sustained over a greater number of games then that franchise is larger than it would be otherwise. Woudl Call of Duty be bigger if it had released only two games that sold the mean average of all games since Call of Duty 3? Probably not! But it doesn't matter. The point is that those games did release, they were bought, they did generate revenue, and they have outsold 2-D Mario year in and year out since Mario's revival. Maybe Mario not being bigger is Nintendo's fault for not releasing more Mario games, but the poit remains that it is not as big and conjecture concerning man averages of game sold extrapolated into game-versus-game comparisons is absolutely meaningless. Call of Duty sells more games, makes more revenue, and does this year after year after year. Period.
You typed a lot and said absolutly nothing. You didn't answer my question, just said that you think they should not be used.
So we are talking about which series is bigger yes. Well........
- Which series moved systems
- Which series is still selling and doesn't rely heavily on pre-orders
- Which series does better on average (in other words, if a game is released, which one is more likely to do better).
I can tell you the answer to all three is not Call of Duty.
Just to let you know, you have not made a point in the last few pages. You have said nothing new but clinged to one point while trying to discount all the ones thrown against you. Seeing as your argument is like swiss cheese, I would say your point is wrong.