bardicverse said:
Should we roll out the generic profit map again? Average Wii development is 6.5 mil dollars. Average HD development is 18 mil dollars. After retailer cut, average $50 game, publisher receives roughly 40, after cost return for manufacturing, advertising, etc, roughly $20 is left for profit. Depending on the contract, the developer is given money ahead of time to produce the game. When X amount of sales are made, they then take in profit. Generally this number is around 500k units in basic markets. So, until the game hits that agreed upon number, the actual dev doesn't get any royalty money. So, by that, no Tales game has ever provided a royalty to the developer yet. Backtracking, we have this concept of $20 profit to the publisher per game sold, and an investment of 7 mil to develop a Wii game and 18 mil for a PS3 game. Current numbers put ToV at 370k roughly. 370x20 = $7,400,000 Current numbers put ToS at 250k roughly. 250x20 = $5,000,000 Granted, this is a ballpark figure, as both games operate at a loss which no publisher would stand for, but the general ballpark puts ToS closer to its break-even/profit line than ToV does. There is a flex point to the development costs, naturally, as party games and non AAA titles tend to run cheaper on all systems. AAA games on Wii can reach 15 mil and PS3 AAA games can escalate to 30-60 mil. Edit- So, some people are stating 700k for Tov, for WW, where I was specifically talking about Japan here. Yet, do the same math = 700k x20 = $14 mil , still shy of the average production cost/profit margin for a HD game. |
This is a lie.
HD games are more expensive at retail, with an average of 60 dollars. Wii games have a lower average, 45 dollars maybe.
The Source posted this yesterday on my thread:
| TheSource said: Super expensive core games will never be made for Wii because publishers only get ~$28 at most back of every $50 a customer spends on a game. You can get like $38 back on a PS3/360 game. So if you sell a million copies on Wii, you get $28 million - $4 million, $24 million. If you sell a million on PS3/360 you get $38 million - $10 million. It is more profitable at the million + level to make PS3/360 games with relatively modest budgets than it is to make Wii games. This allows Nintendo's content to dominate above the 2m unit level, while at 1m-2m its closers to a 50% share, and below that third parties dominate at a 60-70% clip which is enough to make good money, just not blockbuster money. |
So it's not how you set it out to be, you are just performing damage control and twisting things so you are not disappointed, and making people believe something that's far from the truth.
Proud poster of the 10000th reply at the Official Smash Bros Update Thread.
tag - "I wouldn't trust gamespot, even if it was a live comparison."
Bets with Conegamer:
Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.









