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Forums - Nintendo Discussion - Super Mario Galaxy bombs in Japan - only sells 130,000 on day 1

as i see it nintendo's first party games always have an high multiplier ( looking at first day sales and even first week )



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Smashchu said:

@DMeisterJ

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I love how this is serious buisness to you. Have you seen the Japanese charts? The gamedidn't bomb or under proform.This is not America. From what I can tell, Japan buys more on the weekend then during the week. Why else can they not release DQ on weekends. And again, we can't tell anything from DAY 1. A WEEK IS 7 DAYS! That means it has 6 more days to sell, which means it could preform very well between now and the end of the week. In fact, the sales #s we'll get will only cout for 5 days total. You can say the game under prefoermed all you want but the front page says that this game's first days sales are better then all the games during a whole week.


 They can't release Dragon Quest on weekdays because it was selling to much and people were ditching school. You think they would pass a law saying "you can't release DQ on weekdays because you'll get better sales on the weekend"?

 And to the guy who said this is just a blog...we always get first day numbers from this source and they're always spot on, not sure why they would be unreliable this time around.  



well i just looked at SMsunshine and SM64 charts in japan. sunshine sold 338k first week and 64 270k. the main difference is that sunshine bombed after that and ended up at 900k LTD (64 sold 2M LTD) So, first we'll see at the end of the week. should be around 300-400k (because of the WE) then if at the end of the vacation period, SMG has sold less than sunshine (9 weeks in, it was around 700k), then it's a bomb.

before that, it's too early too tell. and i really think it impossible for galaxy to sell less than 50k per week the rest of the year....



Again, the problem isn't that SMG sales were disappointing. They are absolutely disappointing. The problem is that he said they bombed, which is unbelievably ignorant. Nintendogs sold under 100K first day in Japan and is at 1.07 million. It sold about 150K in America and is at 5.65 million. The lifetime sales of video games is in no way determined by their first day.



benoit said:
well i just looked at SMsunshine and SM64 charts in japan. sunshine sold 338k first week and 64 270k. the main difference is that sunshine bombed after that and ended up at 900k LTD (64 sold 2M LTD) So, first we'll see at the end of the week. should be around 300-400k (because of the WE) then if at the end of the vacation period, SMG has sold less than sunshine (9 weeks in, it was around 700k), then it's a bomb.

before that, it's too early too tell. and i really think it impossible for galaxy to sell less than 50k per week the rest of the year....

Well said benoit. I think that settles it.

I doubt even a single person expected "Halo-3-first-day-in-USA"-like sales. Most of us are expecting first WEEK sales of around 500k or 1000k max.



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naznatips,

Are you sure u can compare Mario to Nintendogs ?

Hardcore Nintendo fan
VS
Very casual

big sales day one that decrease quickly for Mario
VS
good sales during a very longgggggg period of time fir Nintendogs/Wisport

I m not these games should be compare together.
We should compare Mario to Zelda, not to Nintendogs or Wiisports.



Time to Work !

No it did not bomb



i think it did fine for the first day--and will be steady for a few days at that number then slow drop and hit over 1.5 mil by the one year mark in japan end with 2.6 life



 

Whether the thread title and OP contents are deliberately inflammatory or not, I think many of us can agree that this is below what a lot of us thought this game would sell.

Obviously, wait and see for the week, wait and see for the month, wait and see for the holidays; there definitely is a lot of room for legs and growth here. But for day 1 sales, and just that in particular, I think a lot of us would have predicted more.

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i would think that would be pretty good for day one...and many seem to agree.