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Forums - Gaming - Saddest ending in a video game? (Spoilers for all games ever)

blunty51 said:
I ain't gonna repeat....so i'd say....SMB2

Realizing everything was a dream made me feel sad for whatever reason.

Cool choice,but,for whatever reason that didn't make me sad.It just disappointed me a bit.



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Yoshi's Story... *shifty eyes*

Once they starting singing... Niagara Falls man, Niagara falls.

Manly!



MGS3 or FF10

I've never played Mother 3 though.



AngelosL said:
blunty51 said:
I ain't gonna repeat....so i'd say....SMB2

Realizing everything was a dream made me feel sad for whatever reason.

Cool choice,but,for whatever reason that didn't make me sad.It just disappointed me a bit.

Yea it was wasn't it...but after the disappointment sunk in, I realized the relationships and hardships with enemies never really existed....and that I would never see them again :(



MGS and FFX and Persona 3 and Crisis Core



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

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blunty51 said:
AngelosL said:
blunty51 said:
I ain't gonna repeat....so i'd say....SMB2

Realizing everything was a dream made me feel sad for whatever reason.

Cool choice,but,for whatever reason that didn't make me sad.It just disappointed me a bit.

Yea it was wasn't it...but after the disappointment sunk in, I realized the relationships and hardships with enemies never really existed....and that I would never see them again :(

True...Then again,I would never wanna dig holes in the sand in order to find my way again :P



Do PC games count? If so, my 2 candidates for sad (or more precisely, disturbing) endings are :
1. Harvester - in the end you either agree to kill your girl friend and thus join the cult as a serial killer, or don't agree, and you are both killed...
2. Dark Seed - though I am not totally sure I remember correctly, from what I remember in the end it turns out all your hard work was for nothing and you contain the alien seed yourself.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

bmmb1 said:
Do PC games count? If so, my 2 candidates for sad (or more precisely, disturbing) endings are :
1. Harvester - in the end you either agree to kill your girl friend and thus join the cult as a serial killer, or don't agree, and you are both killed...
2. Dark Seed - though I am not totally sure I remember correctly, from what I remember in the end it turns out all your hard work was for nothing and you contain the alien seed yourself.

About Dark Seed...If I remember correctly there was a Darkseed II game so maybe the guy turned out Ok...Good games,reminded me a lot of Lovecraft



Metal Gear Solid 3 & 4
Final Fantasy Tactics The War Of Lions



 

 

Take my love, take my land..

PhoenixKing said:
Reasonable said:
Hmm. Probably some of the endings in Silent Hill 2 - clue, the not very happy ones.

I also found Ico to be wonderfully sad, although it depends what you take as its ending point.

SOTC also had a brilliant ending, very moving.

Also, just today I had a sad ending in Left 4 Dead, playing offline for a while due to a borked connection my NPC buddies sadly failed to bother helping me out and let me die, the silly sods. It was a very sad ending indeed.


Shadow of Colossus? There is no development for the relationship, I had to read the manual to even know that was his sister.

That was the brilliant part, IMO. You didn't need to know the details of the relationship, just that the woman was obviously very important to the protagonist.

Sometimes stories are more powerful when the details are left to the audience.




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