SaviorX said: These disparaging reviews have got to give. Someone is seriously wrong here. |
Well, this game doesn't beat you over the head with flash and obviousness, there's a lot of subtlety to it, so a guy pounding through isn't really going to enjoy it. I dunno if you have a Something Awful account, but the thread on that forum is bringing up all kinds of phychological insight which just made the game that much more awesome to me. I mean this game has layers and layers and layers of depth, and it's going to create some very interesting discussions in the weeks/months to come (especially when the Europeans get it). Hell even just the monsters bring up all kinds of awesome discussion.
There's a ton more variation in this game than people think, and it's way more than just cosmetic.
So if you take 1 guy who just wants to get his review done and runs to where the nightmare scenes are just to run through them on the way to the next one, he's not going to take much from the game, and since the nightmare parts are the only "game" to them, of course they're going to hate it. They'll play once, get one ending, and declare it "sucks"
If you take someone who will actually run through it a couple times or a few times for a review, really stop and notice things, take in the atmosphere,and be willing to make analyze and make their own interpretations, they'll get a hell of a lot more out of the game. The problem is video gamers as a general rule are stuck in 80s cheesy action flick mode, and this is something more like Momento or Silence of the Lambs in that it messes with your head more than it throws scary demon dogs and zombies and blood and rust and Pyramid Head and mutant fish at you.
I thought this blurb summed it up nice
"I've enjoyed this so far, and am looking forward to playing through a few more times. Silent Hill is a series that had developed into a stale parody of itself ("hurf durf cults" all game, every game), and even though Climax might not have gotten everything right on its first try, I think what's important is that they took steps towards innovating. Hopefully the next one will have more outright horror elements, but if they decide to keep the psychological route up I certainly won't complain either; the plot is rather unsettling with the benefit of hindsight. It's by no means the scariest Silent Hill, but I think it's the smartest by a longshot."
tldr version: this game is a little too highbrow and a too little action and convention for a lot of people