kitler53 said:
Opa-Opa said:
Rainbird said:
mirgro said: I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.
Again, HL2 has one of the best narratives in all video games. |
Opa-Opa said: Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.
Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.
There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero. |
That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.
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I understand what you're saying, but part of playing a video game is assuming the role of a character. If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference. Just know, that as soon as a character opens his mouth, he has the potential of alienating the player. I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.
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in my imagination i am able to talk and answer questions and in general carry a dialog.
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Exactly. If you have a character who speaks and is annoying, it means that said character is so because he/she is designed to be or because the character is poorly designed, and wasn't meant to be annoying.
When playing HL2, I don't sit and reply what I think Gordon would say, I think about what a retard he is for being unable to have a normal conversation. As kitler says, I can't connect to someone, much less project myself into a character that is unable to show any kind of emotion, much less even say a god damn word. Valve have proven that they can do characters with personality, not to mention characters with great voiceacting. Left 4 Dead has them and Alex is such a character.
I don't think the Freeman will ever have a voice, because it wouldn't be Half-Life if he did. Had he had from the beginning though, the game would have been much more engrossing to me.
EDIT: Valkyria Chronicles is a great example of doing it right. Every character has a personality, and a voice. Some are annoying and some aren't. One of my favorite characters is an engineer, who is extremely lazy, so I kept making him do things, and thought to myself "Get to it your lazy bastard!". In the end, I really cared for the people I had chosen to put in my squad, and everybody having a voice was great for the storytelling as well. It was just so much easier to connect to the myriad of characters that I controlled.