By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Mute protagonists. Good or bad?

Rainbird said:
mirgro said:
I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.

Again, HL2 has one of the best narratives in all video games.
Opa-Opa said:
Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.

Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.

There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero.

That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.

I understand what you're saying, but part of playing a video game is assuming the role of a character.  If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference.  Just know, that as soon as a character opens his mouth, he has the potential of alienating the player.  I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.



                          GETTIN' CHRONOCRUNK

Around the Network
Opa-Opa said:
Rainbird said:
mirgro said:
I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.

Again, HL2 has one of the best narratives in all video games.
Opa-Opa said:
Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.

Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.

There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero.

That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.

I understand what you're saying, but part of playing a video game is assuming the role of a character.  If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference.  Just know, that as soon as a character opens his mouth, he has the potential of alienating the player.  I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.

If games are to ever be considered as art, then this is the quality they have to exploit the most. Immersion, immersion , immersion. Protagonists who talk break it the moment they open their mouths.



Yeah I like silent protagonists. I feel I get more immersed into the story and atmosphere.

Dead Space was one step better where you couldn't even see the protagonists face!

I liked KZ2 because of the fact that Rico did most of the talking.

Dragon Age: Origins is also great if you want to make yourself the hero.



The problem with characters as opposed to playing your own character is that not everyone might like them. The problem I've had with other RPGs and even Final Fantasy is the main character can be really annoying.



I will take a silent protagonist over an annoying one.



Opa-Opa said:
Rainbird said:
mirgro said:
I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.

Again, HL2 has one of the best narratives in all video games.
Opa-Opa said:
Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.

Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.

There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero.

That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.

I understand what you're saying, but part of playing a video game is assuming the role of a character.  If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference.  Just know, that as soon as a character opens his mouth, he has the potential of alienating the player.  I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.

in my imagination i am able to talk and answer questions and in general carry a dialog. 



Around the Network
Opa-Opa said:

I understand what you're saying, but part of playing a video game is assuming the role of a character.  If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference.  Just know, that as soon as a character opens his mouth, he has the potential of alienating the player.  I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.

That's it exactly. Empty shells upon which to project your own personality/motivations. I think that's a good element of game design that should only be diverged from when a strong justification is there.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

well Persona does a good job of doing it so I don't mind!



kitler53 said:
Opa-Opa said:
Rainbird said:
mirgro said:
I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.

Again, HL2 has one of the best narratives in all video games.
Opa-Opa said:
Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.

Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.

There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero.

That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.

I understand what you're saying, but part of playing a video game is assuming the role of a character.  If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference.  Just know, that as soon as a character opens his mouth, he has the potential of alienating the player.  I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.

in my imagination i am able to talk and answer questions and in general carry a dialog. 

Exactly. If you have a character who speaks and is annoying, it means that said character is so because he/she is designed to be or because the character is poorly designed, and wasn't meant to be annoying.

When playing HL2, I don't sit and reply what I think Gordon would say, I think about what a retard he is for being unable to have a normal conversation. As kitler says, I can't connect to someone, much less project myself into a character that is unable to show any kind of emotion, much less even say a god damn word. Valve have proven that they can do characters with personality, not to mention characters with great voiceacting. Left 4 Dead has them and Alex is such a character.

I don't think the Freeman will ever have a voice, because it wouldn't be Half-Life if he did. Had he had from the beginning though, the game would have been much more engrossing to me.

EDIT: Valkyria Chronicles is a great example of doing it right. Every character has a personality, and a voice. Some are annoying and some aren't. One of my favorite characters is an engineer, who is extremely lazy, so I kept making him do things, and thought to myself "Get to it your lazy bastard!". In the end, I really cared for the people I had chosen to put in my squad, and everybody having a voice was great for the storytelling as well. It was just so much easier to connect to the myriad of characters that I controlled.



link is a mute protagonist.

mmm, Link.

says it all :)



Highwaystar101 said: trashleg said that if I didn't pay back the money she leant me, she would come round and break my legs... That's why people call her trashleg, because she trashes the legs of the people she loan sharks money to.
trashleg said:
link is a mute protagonist.

mmm, Link.

says it all :)

No it doesn't