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Opa-Opa said:

I understand what you're saying, but part of playing a video game is assuming the role of a character.  If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference.  Just know, that as soon as a character opens his mouth, he has the potential of alienating the player.  I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.

That's it exactly. Empty shells upon which to project your own personality/motivations. I think that's a good element of game design that should only be diverged from when a strong justification is there.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.