| Opa-Opa said: I understand what you're saying, but part of playing a video game is assuming the role of a character. If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference. Just know, that as soon as a character opens his mouth, he has the potential of alienating the player. I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities. |
That's it exactly. Empty shells upon which to project your own personality/motivations. I think that's a good element of game design that should only be diverged from when a strong justification is there.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







