Rainbird said:
That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me. |
I understand what you're saying, but part of playing a video game is assuming the role of a character. If you feel verbal or nonverbal dialogue is the definitive characteristic of your protagonist, then it's your preference. Just know, that as soon as a character opens his mouth, he has the potential of alienating the player. I think part of the allure of gaming with a mute hero is filling that so called "shell" with your own imaginative qualities.
GETTIN' CHRONOCRUNK







